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Thrown into the world of Golden Sun with nothing but the clothes on your back, a few friends, and hope, you must travel the land in search of the truth. Along the way you'll encounter Djinni, creatures with amazing ablilities who will assist you on your long journey. Also to be found are a variety of weapons, armor, as well as Psynergy, and magic abilities that can be developed throughout the course of the game. You'll meet many friends along the way, but even more enemies.
Luckily IGN Guides is here to help. In these pages, you'll find a detailed walkthrough that will lead you through every square inch of the map. Secrets, lists, strategies and more are at your fingertips. Everything you need to know and more is here to help you on your journey.
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Find more cheat codes, hints, walkthroughs, guides, FAQ and tricksGolden Sun
Rename Characters
When prompted to enter a new name for Robin, press Select, Select,
Select. Enter a new name for Robin, and you can now enter a new name
for Gerald, Ivan, and Mary. Press Up, Down, Up, Down, Left, Right,
Left, Right, Up, Right, Down, Left, Up, Select to enter new names for
the other remaining characters.
Pynergy Stones
When you find a purple Psynergy Stone, get it. If you leave, and
come back later, it will have returned. (may not work in all
areas)
Easy Raise to Big
Summon Attacks
To easily have Judgment, Meteor, Thor, or Boreas before you battle a
boss, Press A and select Djinn. Go to Issac, and press R on the Djinn
you want on standby. Do the same with your whole party. Then battle!
On the first turn you can use these 4 attacks. All toeghter about 3000
damage can be done.
Earth Djinn Locations
Ok i'll show EVERY earth djinn location to you most of everyone who
plays golden sun does know where they are but i just want to show
where they are.
Flint:obvious, outside vale
Granite:kolima, (go behind a house,shop) whatever)
Quartz:mogall forest
Vine:ona small island after getting out of lamakan desert
Sap:vault cave requiers reveal, and bone for dog
Ground:kalay docks go around the sea once you have crossed it.
Bane:Crossbone isle, don't use douse on the tempest lizard
Get Power Bread In Vale
Once Ivan has joined your party go to Vale.North of the Psynergy Stone
there will be two leaf passages.Use Ivan's whirlwind(Psynergy)to clear
the leaves so you can go through the entrance of the cave. Go in
the cave and get the Power Bread. The Power Bread increases your
maximum HP. The second leaf passage is considered nothing.
Get Granite (Venus) in
Kolima Village
In Kolima Village go to the house with the djiin in a fence. Go
on the opposite side of the house from the front door. Press
down and you will get in a secret passage. Go down the ladder
and find your way to a different ladder(it's not difficult). Go
up the ladder you found and you will be able to go inside the fence.
When you get Granite you don't have to fight him. To get outside
the fence go back the way you came in.
Extra missions
Collect all djinn and when you finish the game wait untill the
credits end and then you will be able to finish 3 more missions.
Rename characters
When choosing a name for Isaac, press select 3 times. You should here
a little chime sound. After you choose Isaac's name, you will be able
to choose Garet's, Ivan's, and Mia's!
Loads of money
When you finish mercury lighthouse and get hermes water sell it and go
back and get some more keep repeating that until you have loads of
money.
Find wind dijin in Vale
Once you get the lift gem and you are al least in Kalay, go back to
Vale and go to Kradens house. Go back down the stairs and there will
be a rock that you must use 'lift' nd there will be an opening, go
through it, and run into the cave. Once you go in, you will see
a circle of rocks, jump on the first one, use reveal, and you'll see a
rock in the miidle that gets you to the other side, solve a simple
puzzle and open a chest before you fight this dijin. You will find the
'halt gem' equip it, and go to the dijin he will run away but wait
till he hides behind the rocks. Use 'halt' and fight the dijin. Be
prepared.
Fire Mage class for
Ivan
Get all the Djinn (28 in all!) then give Ivan six Mars (Fire) Djinn
and one Jupiter (Wind) Djinni. He should now be a Fire Mage.
Druid class for Ivan
and Mia
First, collect all the Djinn. Then put six Venus (Earth) Djinn and one
Jupiter (Wind) Djinni on Ivan and you should have the Druid class! For
Mia do the same except have one Mercury (Water) Djinni instead of the
Jupiter Djinni. Druid is best for Mia, because she should have all
Earth healing moves like Revive, and she will still have her Wish,
Wish Well, and Pure Wish moves!
The mysterious sunken ship
When you get to the top floor of the venus lighthouse !SAVE! but in a
different file....(all will become clear) and when you beat the fusion
dragon babi will give you the black orb so u can raise the sunken
ship! (the one you saw earlier on in the game)
Elven Rapier
Outside Bilibin Cave, trade Flint and Forge so that Issac would know
Growth. Cast it on the small plant and climp up the vine. Within the
cave, you can find an artifact called the Elven Rapier. It can be
gotten before the Kolima Forest incident, too.
Restore HP
with less PP
To start, the health points works with percents. For example, If Isaac
has 400/500 health and all his Djinn are set. Now it would trake two
herbs to heal this sucker or cure well. Thats a waste of perfectly
good money and PP! Now if you place his 7 djinn on stand-by (assuming
that they each gave him +50 HP), his max health would drop to 150.
Since the max HP has dropped to 30% of its total, the current hp must
do the same. Thus the final health would look like 120/150. Then you
only need to use one herb or cure! Much less PP and cash! This works
for every character though does not nescessarily look the same. When
you have properly healed them with this low hp. Re-set the Djinn and
there health will go back to normal
How to get Fever(djinn)
in Imil
In Imil go up the stairs to the snowman.Once you're right in front oh
the snowman use Move to move the snowman to the left which will fall
off the cliff onto the ice. Go on the ice and slide your way into the
cave at the north of the icy river.There you will see the djinn,
Fever(Mars).You don't have to battle Fever to get him.
Easy cash and exp
For this you'll need the djinn bane(Earth) Mist (Water) Scorch
(Fire) Squall (Wind). Go the the second desert that leads to crossbone
island. go in the twister and go to crossbone island. Fight the
tempest lizard. Use the djinn bane scorch and squall. Bane poisons it
for 600 dmg a turn and the tempest lizard attacks twice in one turn
Scorch stuns the lizard if that does not work squall will stun it if
not mist will sleep it. If bane or one of the other djinn does not
work usually scorch squall or mist works so you set your djinn for
another try.
Beat Saturos and Menardi
All you have to do is SAVE right before you go down the shoot. Then
walk around and raise your partys level. Raise their level up to at
least 30 each or if you want more. Try not to get cusred or haunted
and save because you have to start all over again. You would have to
go to a healer and heal yourself. So good luck you will need it!
Get to Crossbone Isle
If you go to Suhulla Desert, you must go after the hurricane that
followed you. Go to the "stone circle" and use
"Reveal". Follow the footsteps, get the Mars Djinn and go
through the tunnel. Get to the end and go outside. You'll see a red
hurricane. Step in, but don't use "Douse" and you'll be
warped to Crossbone Isle, some bonus thingy...
Ninjas and
Samurais
this will only work if you have all 28 djinn.
first give all fire djinn to isaac and all earth djinn to garret.
then trade 4 fire djinn for 4 wind djinn from another party member.
isaac will become a ninja. then trade 4 water for 4 earth djinn
and garret will become a ninja. this helps alot because you will
get cheaper versions of earlier psynergy that have the potential of
500+ damage with moves like annialation and death plunge if you are at
higher levels. if not, you can still get 300 damage at around
level 35.
to be a samurai, trade back so isaac has 4 fire djinn and 3 wind djinn.
do the same with garret so he has 4 earth and 3 water djinn.
they will become samurai. they will have less powerful psynergy
but will have much higher HP and stats.
Get Water Djinn in Xain
First you have to find this one girl that is carrying water.
After that, you have to talk to her when she takes one step towards
the camera after it looks like she dumps it out. Then, if you
did it right there will be a puddle of water on the ground where she
spilled her water. Use frost on it. Then, go up the stairs
to your left and you should be able to jump on the icicle and jump
over on to the land that has the Djinn on it. You don't even
have to fight it!!!
Get Gust(Wind
Djinn) In Bilbin
Go up the stairs in Bilbin next to the Temple of the Great
Healer.There you will be able to walk on the wooden logs that make the
Bilbin border.Walk on the path of wooden logs until you get to a small
area with leaves on the wall.Use Ivan's wirlwind (psynergy) to blow
the leaves out of the way.Go through the passage.There will be a
statue that looks like the one in the center of the town.Move the
statue out of the way and hop across the water where you will see
Gust(wind).You don't have to battle him to get him.
Waterfall Djinn
In the mercury lighthouse theres a bunch of
waterfalls. The fourth one you see can be entered and has a
mercurry djinn in it. You have to fight it to retrieve it.

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