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Legend of Zelda: A Link to the Past
Easy Rupees
In Link to the Past, go to the light world Kakariko Village and go to
the under ground cave. There you should Find a hart piece and 20
Rupees. 10 Rupees and a hart piece are in a secret part of the cave
and 10 other Rupees should be in pots. Then go out of the cave
and then go back in 20 Rupees should be in there again.
How to buy the Golden Bee
To buy the Golden Bee you must first go to the light world, go to the
entrance next to where you find the Ice Rod, and dash the statue, a
shiny Bee, the Golden Bee, will come out. capture him with the Bug-Cathcing
net and take him to the dark world, Village of Outcasts, go to the
animal seller and he will say "Wow! A Golden Bee maybe ours isn't
so special at all!" then leave the house and enter it again, you
will now be able to buy the Golden Bee for 88 Rupees. You can buy as
many Golden Bees as long as you have an empty bottle
Unlimited rupees
YOU MUST HAVE THE ABILITY TO LIFT ROCK TO DO THIS CHEAT . Just east of
the desert in the light world by the guy that won't talk to you there
should be two big sized rocks lift the one at the bottom then there
should be a stairway leadind down. Go down the stairs there should be 10
pots with 5 rupees in each. Just keep re-entering and by no time you
should have 999 rupees
Unlimited Rupees 2
You also need the super speed shoes. Now this code may take a
while but it's all for the benefit in the end. First place you can
do this is at the little village. Go to the south-east part of the
village by the entrance to the sword tempering place. There you
should see a tree all by it's self. Using the super shoes, ram
that tree and a rupee will appear. Then you must go to another
screen then come back and ram it again. You may do this as long as
you like until you have 999 rupees or until you don't feel like doing it
anymore.
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Also there is another place to do this where a blue rupee appears each
time. You must have the super shoes and the dark world for this
one. While in the dark world, go to the Witch's house. Go to
the lft of her house and up until you see anpther tree all by it's self.
Ram it for a blue rupee, then leave the screen and come right back.
Ram it again until you have 999 rupees or until you have the desired
amount of rupees. These codes are useful when you are needing to
buy the super bomb, health potion, the flippers, a new shield, etc.
Magic Boomerang
Magic Boomerang: Obtain the Super Bomb after completing four dungeons.
Then, go to the Bomb Shop where Link's House is in the Dark World.
Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up
the wall. Enter the hole and throw your sword first (only if the sword
is level 3), followed by your arrows, and finally the boomerang. You
will receive the Gold Sword, Silver Arrows, and the Magic Boomerang.
Note: The boomerang should turn a reddish-orange color.
Transformations
Transformations (1): Go to the village. Enter the house to the left,
with the patrolling lady. One of the pots contains a chicken. Throw
magic dust on it to it turn into a lady. The green characters in Light
World near the witches hut will turn into hotdogs, and the soldiers will
turn into sand bags.
Transformations (2): If you throw magic potion on a bee it will turn
into a fairy.
Transformations (3): If you throw magic powder on an orange fireball
that takes away hearts and magic, it will turn into a fairy.
Attack of the Chickens
Chicken attack: Corner a chicken in town and keep slashing it with the
sword. After awhile a group of chickens will attack you. Note: If this
is done twice, you will die and have to start from a saved game.
Chicken attack (2): Find any chicken (even dead ones in the Dark World)
outside of a house. Corner it, then use any available item to attack it.
Keep hitting it until you are suddenly attacked by flying deadly
chickens. The amount of time you need to wait depends on the item you
use. The more powerful, the less the wait. To flee from the attack,
leave the area into a new screen, or pick up the chicken.
Early Dark World
Get into The Dark World before getting the Master Sword: This trick will
only work if you have the Moon Pearl, but you do not need the third
Pendant. At the top of the mountain in the Light World is a warp to the
Dark World. Use this, then travel down to where the bridge would be.
Squeeze very close to it, then use the Mirror to travel to the Light
World. Do the lightest button-tap possible, then wait for the portal to
bring you back. Do not move. Use the mirror again, and when you are in
the Light World, walk into the fence. Facing the fence, charge your
sword and slowly move back into the portal. You should now be on the
edge of the cliff. Move right to jump off, then walk to where you see a
lava break and a rock next to each other (at the bottom of the screen.)
Move in between them and move down. The screen should move to you on a
hill in the Dark World.
Some Hints of Some Use
Getting the cape without the Titans Mitt: You must at least have
the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark
World graveyard and move to the location where the grave that held the
cape was in the Light World. Since there are bushes you do not need your
glove. Go to the corner of that little spot and use the Mirror. It will
transport you to that same area in the Light World. Now you can simply
ram the grave get the cape. Then go back to the warp point to get back
out.
Catching the running man in the village: The man in the village that
runs away from you can be caught. Just use the Running Boots to catch up
with him.
Potion from Fairy: Go to the waterfall where the magic boomerang is
obtained. Throw in an empty bottle. Tell the Fairy that you dropped in
the bottle. She will reward your honesty with a free magic potion.
Fairy from pot: Sprinkle Magic Powder on some skull-shaped pots in some
of the Dark World dungeons to get a Fairy.
Bug catching net: The bug catching net can be used as an alternative to
reflect magic back at Agahnim.
General Hints And Playing Tips
More money (1): Go to the village and enter the house with the
patrolling young lady. Go up to the painting on the back wall and pull
on it. Hold on until coins appear.
More money (2): Go in the Desert of Mystery, very close to where you
obtained the second pendant. There are two big rocks after you obtained
the Power Gloves. They are in the same temple as the second Pendent.
Pick up the rock that is behind the first rock. There should be steps
there. Go down to find a man surrounded by pots. You will find five
rupees under every pot. Exit, then re-enter until you obtain as many
rupees as needed.
More money (3): Go to Turtle Rock in the Dark World. Pull on the right
paw and wait for coins.
Blue rupees: Get the Master Sword, then return to Hyrule Castle. Chop
down any bushes and weeds, and kill all enemies outside the castle.
Return to the secret entrance which your character fell into at the
start of the game and jump in to reach a room full of Blue rupees.
Extra bombs or arrows: Go to the Pond Of Happiness in the lower right
corner of the map and throw in rupees until a fairy appears. She will
ask if you want to carry more bombs or arrows. Select which ever you
prefer, as you can repeat this until up to 50 bombs and 70 arrows are
accumulated. Note :A large number rupees are required.
Super bomb: Complete the Ice Palace followed by the Misery Mire Maze. Go
to your house in the Dark World and buy the orange and white bomb.
Bottles
Location one: In the village where you see the man with four bottles,
talk to him, and he will give you bottles.
Location two: Go to the long house where the man talks about his
daughter. Exit the house, go to the other side, and enter. It appear
that you can do so, but you can.
Location three: After you have obtained the flippers, cross the bridge
and go down. Keep going until you see somewhere that you can enter.
Then, swim under the bridge and talk to the man.
Bottle Locations
Bottle #1
In Kakariko Village, go to the snake charmer.You can buy the first
bottle from him for 100 rupees.
Bottle #2
South of the bug-catching kids house is a back entrance to the
inn.Inside are two pots and a chest.Remove the pot in front of the chest
and open it to obtain the second bottle.
Bottle #3
Once you have Zora's Flippers, go to Lake Hylia and dive in.Once
in the water, swim north then west,then swim under the bridge.
There is a man there that will give you the third bottle.
Bottle #4
Once you have the Titan's Mitt, remove the boulders east of the
Village of Outcasts(dark world)and go in the house that would be the
smithy in the light world.Inside,you'll find a chest that you can't
open,so it follows you.
Immediatly use the magic mirror to go to the light world. Take the chest
to the anonymous man just outside the Desert of Mystery(light world).The
man is actually a lockpicking thief and will open the chest for
you.Inside is the fourth bottle.
Free Healing
To do this trick you have to have the speed boots.Start at links house
then go outside to the hill.Go down it take a right and go up take a
left (were the sign is)then go down and another left there are three
gaurds kill them.now ram the tree on the right of witch the guards were
walking threw.a healing fairy will appear.walk out of that screen and go
back and ram it again (do this as many times as desired.
How to get the Magic Cape
Early
When you are in the Dark World go to where the graveyard in the Light
World would be (go to the part on the far right). Then use the
magic mirror to transport to the light world. When you are in the
light world and you are by a tombstone surronded by green rocks (you
cannot lift those colored rocks until you get the Titans Mits).
Then move the tombstone in front of you and there should be stairs
leading you to the cape. When you get it you will be invisible and
invincible for how much magic you may have.
The Waterfall of Wishing
A fairly important secret, the Waterfall of Wishing provides Link the
opportunity to upgrade two of his very important items, his Shield and
his Boomerang. The Waterfall of Wishing is located at the end of the
river in which you get the Flippers from Zora, but on the opposite end
of the river. Pass by the Witch's Hut, move the green stone to gain
access to the river, and you'll be in the general vicinity. You need the
Flippers to access the Waterfall of Wishing, however. Read the signs in
the area to find its location, and then jump into the water. Swim north
into a waterfall and you'll be in a secret cave. Now, approach the pond
in the cave and it'll ask you to throw an item into the water. Throw
your Shield in the water to get the Red Shield back, and your Boomerang
in the water to get the Magical Boomerang back, both free of charge.
Unlock Sword Beam in Four Swords
Play Link to the Past and get the Master Sword in the Lost Woods (you
will need all three amulets for this). Once you have the Master Sword,
save your game. When you quit and start the game again, a message will
confirm that you can now use the Sword Beam (when your heart meter is
full) in Four Swords as well.
Riddle Mini-Quest
Earn ten medals in the Four Swords mode to start the riddle quest with
the Lumberjack in Link to the Past. Finish the Riddle Quest to obtain
the "Hurricane Blade" skill.
Blind Spot In Tile Trap Rooms
In rooms with the poltergeist tiles, stand at the edge of the room and
face the center of the room. The tiles will bounce harmlessly off the
shield.
Drastic Dark World Shortcut
Upon entering Dark World and completing the first dungeon, Link can
enter the Thieves' Den dungeon in the Village of Outcasts and upon
completing it, he can use the Titan's Mitt to get the Dwarves to upgrade
the Master Sword from L2 to L3.
Running Man
The running man in Kakariko Village, that dashes away from you each time
you approach, can actually be caught up to. To catch him, run towards
him with the Pegasus Shoes. It'll take some practice, but you can catch
up to him. Nothing useful happens though, he just tells you about some
various things that aren't very important. Still, it's fun to be able to
catch him.