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Mega Man Battle Network 2 cheats, hints, guides

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Hint - Hidden Lab Power Up

Hint - Hidden Lab Power Up
In the dad's lab, investigate his cubical while facing his lab coat to find a hidden power-up.
Hint: Free Recov 50
After you take the A license exam Jack-out and talk to the old guy behind the counter he will say something like “you passed good job here's a gift," and he will give you Recov50.
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Mega Man Battle Network 2 cheats

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WWW area:
Successfully complete the game to unlock the WWW area. Go to Ula Internet area 4 and look for a glowing red warp. Enter it to access the WWW area. Note: You cannot exit once you enter, so saving the game is recommended.

Hard mode:
Successfully complete the game with all five stars. Highlight the "New Game" option at the title screen, then press Left(2), Right, Left, Right, Left, Right(2). The ''New Game'' option will turn orange to confirm correct code entry. Select that option and the "Netbattle" option will not longer be available. Save the game, then restart. A "Hard Mode" option will now be unlocked under the ''New Game'' and ''Continue'' options.

WWW area
Successfully complete the game to unlock the WWW area. Go to Ula Internet area 4 and look for a glowing red warp. Enter it to access the WWW area. Note: You cannot exit once you enter, so saving the game is recommended.

To enter the WWW Area behind the mysterious gate in Undernet 4, you do not not need a Star ID or a SS license or higher. All you need is to have done is to fight 130 different viruses. Note: You do not need to actually defeat the viruses, you only have to see them. After that you can run, if desired.

In-game reset
Press Start + Select + A + B during game play. This can be put to good use when you are in Undernet 5 and are trying to get the 50,000 Zenny. Stand next to the ruby, and if it is not the Zenny, use the in-game rest until you get it.


HINTS:

Gamecube logo:
After defeating Shadowman, reenter the main mother computer. Go to the back of the computer. Stand in front of the "mother computer main server", where Shadowman was standing before you fought him. Slowly go to Megaman's right. Upon a stack of cubes with purple, squiggly lines on them will be the Gamecube logo.

Battle Pharaohman:
After completing the game, go to the WWW area from the Undernet. Unlock the security cubes with a S license lock and you will get to Pharaohman. This battle is similar to the fight with Thunderman. He has two coffins that will do most of the attacking for him, but he does not attack very often. When he does, he will put a switch on the battlefield that activates a trap. For this battle, chips like Stepsword and Cannonball work very well, but the coffins act like shields and can block chips such as Cannon very easily. Pharaohman has 1200 hp.

Defeating Gateman:
If you have the style Fireguts, charge your attack by holding A then release it. Even if he has used Remo Gate, the flames will pass right through, and if aimed correctly, will hit him regardless. The flames also destroy his soldiers easily.

Defeating Gutsman:
During your battle with him, move Mega Man to one of the front squares. When you do this, Gutsman will approach to punch you. Dodge the punch by moving sideways, then immediately move back to the original location and hit him with a chip. He will now move to a different square, then return to hit you again. When this happens, do the same thing again. When you run out of chips, charge your Megabuster and hit him with it. Note: This strategy will only work with a Guts-style Mega Man.

Shadow Wide Sword:
If you have any type of Shadow Chip and already upgraded the charge in your Mega Man profile, equip the Shadow Chip during battle and charge your Blaster while you are in shadow mode. When the charge is ready, release A and you will immediately transport to the enemy panels. The closest enemy to you will be hit with the Shadow Wide Sword, as well as anyone else in a vertical angle. The damage is the same from your Blaster when charged.

Blocking Fishys
Whenever you fight a Fishy (V1 V2 or V3), use a chip that sets up an obstacle (Remobit, Guardian, etc.) and put it in front of you. The Fishys cannot go through these obstacles. This is useful for buying time to get chips or P.A. in the exams.

Shadow Wide Sword
If you have any type of Shadow Chip and already upgraded the charge in your Mega Man profile, equip the Shadow Chip during battle and charge your Blaster while you are in shadow mode. When the charge is ready, release [A] and you will immediately transport to the enemy panels. The closest enemy to you will be hit with the Shadow Wide Sword, as well as anyone else in a vertical angle. The damage is the same from your Blaster when charged.

Third folder
Defeat Shadowman and Freezeman. Then, go to the Mother Computer area. Go to the second mini-computer (the first one you jack into). There will be a girl there that wants a Bigbomb Star. Give one to her and she will give you a Program Advance Folder. Note: It does not contain every Chip for every Program Advance.

Best Chip Trader
The best Chip Trader is the one in the ACDC Town Metroline.

Navi Chip codes
The code at the bottom of a Navi chip is its name in Japanese. For example, Bass is named Forte and his code is F. Protoman is named Blues and his symbol is B.

Black Navi locations

Black Navi 1: Underkoto
Black Navi 2: Undernet area 6
Black Navi 3: Netarea 2
Black Navi 4: Yumland area 2

Best regular chip
The chip FstGauge *, which can be bought from the merchant in UnderKoto, is the best choice for a regular chip. It doubles the speed of your CustomGauge, allowing you to utilize your chips faster. Since its code is *, you can still use other chips on the first turn.

Guard breaking chips
The following are chips that can break through Guard: Magnetman and ZeusHamr.

Hidden power-ups
In the Mother Computer, there is a power-up next to her brain and to the right.

Go to the Mother Computer room after you defeat ShadowMan. Find the first server (the one you cannot jack into). Walk up to it near the right side and press [A]. A program will talk to you and give you a power-up.

There is a hidden HPMemory that can be found by going to the apartment. Go to floor 9. Go to the left door. There is an HPMemory on top of the door.

Strong Gateman
When you are in battle, select any Gateman chip and use Attack +40. If you have Gateman V3, he will cause 200 extra damage because every warrior he shoots out is powered up with the equip. Every warrior normally has 40 attack, but will now have 80.

The Gateman advance "Gater", when coupled with a few attack+40s can deal well over 1200 damage to all opponents on the field. The advance in this order: Wind G (or*), Fan G, Gateman v1,2,or 3.

Using Lavadragan, Godstone, and Oldwood
To use them, stand behind any square that you cannot step on. Then use it so that the ball or light goes into the hole. It will freeze time and attack.

Note: OldWood is stronger if on a Grass stage. If you are on a Grass stage and there is a hole (for Oldwood to be summoned), it will give out 440 damage.

Using Slasher
Hold A and if an enemy comes in front of you, they will get hit.

Double damage from Magnet Man chip
If you want to score an extra hit when using a Magnet Man chip, move next to your target on its row. Use the chip, and two Magnetmen (red and blue) should appear on either edge of the screen. They will do their flying shoulder ram and do double damage to the target virus.

Removing panels
When you get into a battle and there are panels that move you up and down, wait until the chip selector appears. If Repair is in your deck, use it and it will take away the panels that move you up and down.

Transparent Mega Man
Go to a panel in Kotobuki, Yumland, or Undernet and slide on the arrow panels. Walk back into the panels. Note: It should not t let you through. This will make two Mega Man bodies appear; if not, just two faces.

A license: Bad Navi locations
The first Navi is in the abandoned toy by the dome thing in the park. The second Navi is in the chalk board in the park. The last Navi is in DEX's linked up Game Boys in his house. Note: They are all purple Navis.

SS license
After you get the S license, "Delete Gospel", and "Star ID", go through the Undernet to where the laser grid with the "?" on it was located. Check it and it will open. The portal will then take you directly to the WWW area 1. Go through with your S license in hand, but be careful. Once you are inside the WWW you cannot jack out. Once through, you will see many new enemies and some are very difficult to kill. Just run from or kill them and use Full-Enrgs. Go as far as you can through WWW in area 1. Do not go into area 2, no matter what. You will find a cube requiring an S license to open. There are still more obstacles, Before going through the portal there, you will encounter three Protecto1s. To delete these you will have to do 200 damage to all of them at once. Once they are gone, go through the portal and unlock the "Mystery Data". It is army data. Jack out at this point and save the game. Jack back in again and go to the License Examiner. You can now take the test.

In order to take the SS license test, you need Star ID. Defeat Gospel and you need army data.

SSS license
Set either an Invis chip with a * code as your default chip, and make sure you have the chip ZeusHamr. In most of the battles, this will kill all the enemies. It can break through Guard; it even works on Hardheads. Note: make sure that if there is a Cloudy or a Flappy that you do not use ZeusHamr until after they land or else it will not hit them.

Easy S-busting level
A very good way to get an S busting level is to use Advances. It seems necessary for some Bosses such as Bass. Some good ones are: Life Srd 3 (line up Elec, Heat, and aqua Blades. Buy them or get them from Green Mystery Data in WWW area 1); Arrows (Double, Triple, and Quad Needle); and Ultra bomb (Lil, Cros, and Big Bombs).

Element styles
The Element of the type of chips you use depends on what style you get first. For example, Fire Chips for Fire Element, Water Chips for Water Element, etc.

Styles
Get a TeamStyle and load in all of the NaviChips you can. Then if you get a new style, you will overwrite the one that you were using and the NaviChips will still be there. Note: Do not change styles again if you wish to do this forever.

Easy V3 chips
When battling a V3 Navi, dodge all of his attacks and defeat him quickly. For better results you should use some Advances.
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Mega Man Battle Network 2 cheats

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Mega Man Battle network 2


Easy Money

This is a very fast way to get money. You must have:  1.Untrap Subchips (bought in Undersquare) 2. Acces to Undernet 5 area
By some Untrap subchips and go to Undernet 5.
Go up to a green mystery data and save. Access the mystery data and you will usually get 100 zenny. But if you are lucky, you will get a whopping 50000 zenny. If you got 100 zenny instead of 50000, turn the game off and then on and try again. This can be done with 3 green mystery datas for a total of 150000 zenny.

NOTE:This may take a couple tries with each green mystery data, so just be patient.

NOTE:Remember to use 1 Untrap Subchip for every time you jack in.

The 4 Bombs

The first one is on a rock bridge next to the dam entrance. The next one is in the canteen next to the backpack. The third one is where you got the Binox. Camper Dave has the last one.(note you must have disabled three bombs to get into the last one where QuickMan lurks.) Good Luck!

How to acquire Elecball, Heatball and Aquaball (and Little Clouds chips)

Elecball can be found in the goddess statue in the Net Castle located in Netopia.

The Heatball is in Undernet 7. To get to the Undernet, you need to defeat Madame Millionaire and her cowardly Navi, Snakeman. (If you're directly in front of Snakeman he will suck back into his hole to avoid being shot, so stand off to the side in order to hit him.)

Aquaball can be obtained at the big computer screen upstairs in the conference room. (NOT to be mistaken for your Dad's computer.)

To get and equip five Little Clouds chips, jack into the refrigerator in your hotel room and battle the Little Clouds.

How to beat QuickManv2

To beat QuickManv2 you have a raise level of  60 or more, use 6 powerups. have a power of 3 sticks, charge sticks of 3 more and have a megaman of elecguts or woodguts but the problem he is fast and he blocks when you shoot but i have the solution. Use the navi chip of gutsmanv2 or Rollv3.

Power-Up, Double and Quadruple Damage

For a free power-up, use the wood attack where you throw a seed that becomes a row of high spikes. Than use a water attack like bubble on the seed. You'll get a power-up. for double damage, use a water attack on a fire virus, electric on water, water on fire, and wood on electric. Also, if a virus is standing on grass hit it with a fire attack for double damage. To do Quad damage hit a wood enemy on grass with a fire attack.

Bass  Deluxe (Real Bass V2)

This incredibly powerful version of Bass is found in WWW area 3(I couldn't get him to appear until I deleted every other Navi with a rating of S). He remains with a steady 2000 hp's(the same as Real Bass V1) but has a life aura 2(protection from any attack under 150) that regenerates so fast you literally only have time for 1 attack. He also comes with beefed up  attacks. I have made a list of them here(yes, I  named them myself).

1.Electric Shot: fires 1 electric energy ball forward  across 1 row. Damage:100

2.Electric Multi-burst: fires numerous electric energy balls across each row. Extremely hard to dodge. Damage:200 per hit.

3.Electric Trap Burst: Electric enrgy balls appear on random squares on your side of the arena multiple times and damage anyone on the square by exploding. Extremely hard to dodge. Rarely used. Damage:200 per hit.

4.Traveling Electric Shot: 1 electric energy ball appears in your side of the arena and travels up and down each row several times. Tricky to dodge. Rarely used. Damage:200 per hit.

5.Slash: Bass leaps into your arena ProtoMan style and slashes at you with his  sharp claws, damaging you and destroying each square 1 space above and below you(if he misses he'll destroy the square you were standing on too).Sometimes used instead of Electric Multi-Burst after going below 1000 hp.He moves much more quickly just before using this attack. Damage:300.

The best I've ever done against him was a busting level of 5, and all I got was another Bass V1 chip(which you get right after beating Real Bass V1 anyway). I'd have to guess that you need a rating of 8 or 9 for the V2 chip and 10 or S for the V3 chip. 

The WWW  net Navis V2 and V3

Pharoe Man: WWW area 1

NapalMan: WWW area 2

Planet Man: WWW area 3

Note: to fight NapalMan V1 (past the energy door in WWW area 2) you must  defeat every Navi but NapalMan, Planet Man, and Real Bass at V3 with a busting level of S. I'll make another post(if all these hints I've submitted aboutthis game ever get posted) when I find Real Bass V2 and V3.



Find V2 and V3 Boss Navis on the Net


Air Man: Den area 1

Quick Man: Koto area

Cut Man: Yumland area 2

Shadow Man: Anyone know?? I can't find him!!

Knight Man: Netopia area 1

Magnet Man: Undernet area 2(Need to be able to break yellow ice before beating Freeze Man V1)

Freeze Man: Undernet area 7(S liscence   required!)

V2 Navis show up at specific points in the area, but V3 Navis appear at random throughout the area. I'll post info. on the Bosses of the WWW net when I know them all and find them.



Reach the WWW net


Everyone know that door in Undernet area 4 that requires the "Star ID" to pass(if you don't, it's right on the path to Undernet area 5, so you can't miss it)? The strange red portal behind it leads to the WWW net. To get the "Star ID", you must beat the game (or that "Supervirus" called Gospel at least) with at least 130 chips in your library. The "Star ID" appears as a star icon next tothe word continue on the main screen. When you return with it, the door will already be gone. WARNING!: there are incredibly powerful viruses in the WWW net, including some with the life aura, Boss type viruses(I've met up with one, Pharoe Man), and(if the rumors I read on the Undernet board are true)  a more powerful version of Bass(the "Supernavi") who also has a more powerful life aura! Only the strong and brave(or incredibly stupid) need enter!

Some Advances

Zeta Cannon 1: Cannons A,B,and C, or B,C, and D, or C,D,and E

Zeta Cannon 2: Hi Cannons C,D,and E, or D,E, and F, or E,F,and G

Ultra Bomb: Lil bomb, Cross Bomb, and Big Bomb O, Q, or T

Life Sword:  Sword, Wide Sword, and Long Sword A, L, or Y

Punch: Gut Punch,Cold Punch, and Dash Atk B or D

Time Bomb+: Time Bombs1,2, and 3 G,K,or Z

More Advances

Zeta Cannon 3: M-Cannon E,F,and G, F,G,and H, or G,H,and I.

H-Burst: Spreader M,N,and O, N,O,and P, or O,P,and Q.

Zeta Ratton 1: Ratton 1 H,I,and J, I,J,and K, or J,K,and L.

Zeta Ratton 2: Ratton 2 J,K,and L, K,L,and M, or L,M,and N.

Zeta Ratton 3: Ratton 3 L,M,and N, M,N,and O, or N,O,and P.

Curse: 3 Curse Shield A's,O's,or P's.

2xHero: Custom Sword B, Var Sword B, and ProtoMan V1,V2,or V3 B.

Shadow Man V2 and V3

Shadow Man is in Undernet area 5, but to find his V2 form(which will only showup at a specific spot) you must go through Undernet area 6 andtake the portal in the lower area to an alternate entrance to area 5. He is on the big white platform Numberman once stayed on to sell chips(before defeating the "Supervirus" called Gospel). His V3 form can appear at random anywhere in Undernet area 5.




Hints


AirMan - AirMan will try to defeat you first by releasing tornados. Weave through the trio of of blue tornados and avoid the glowing yellow squares on the grid - a tornado will originate there and travel in a straight line across the board.

 QuickMan - QuickMan has very quick reflexes that enables him to deflect almost any attack you send his way. He's most vulnerable when he's zipping from one square to another square, so make smart attacks (Roll and Time Bomb work the best) when he's on the move.

Cutman - Cutman has 600 HP and his weapons are tossing blas, Bommerang scissors that go three squares before returning. To seek shelter from the boomerang, use the PanGrab on the top and Bottom rows so you can prevent CutMan from attacking you.

ShadowMan - The first thing you'll notice is that the grass covers the entire grid, but use it to your advantage by starting out with a Spice attack, which hurt any enemy on the grass. When ShadowMan clones himself attack the ShadowMan with the HP # display, that the real ShadowMan.

ProtoMan - ProtoMan is swift on defense maneuvers, and he'll be able to fend off most of your attacks that affect large areas such as the Remobit, Satellite and GutsMan.

KnightMan - Stand in the same row as KnightMan so he throws a his spiked ball at you. He'll turn purple when he throws it, so go on the attack. Do this many times, the dodge the rocks he drops on you. Create holes on his side and use the Geyser to attack.




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Mega Man Battle Network 2 cheats

- viewed 1366 times, this month 8 times
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Mega Man Battle Network 2

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