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Luckily, Guides dynamo Rex Tremende is on the scene. When he wasn't polishing his Benz, drinking champagne with models and attending big Hollywood premieres, Mr. Tremende was hunkered down over the warm glow of the Gameboy, detailing every last corner of Oracle of Seasons.
He's compiled the most complete guide on the web, even though it took almost a year. Find the most maniacally extensive walkthrough, full Rings list, linking tips and item descriptions out there.
| Ring Number | Ring Name | Game | Effect |
| 1 | Friendship Ring | A, S | Get from Vasu (no effect) |
| 2 | Power Ring L-1 | S | Increases Attack by 1, Damage by 2 |
| 3 | Power Ring L-2 | A, S | Increases Attack by 2, Damage by 2 |
| 4 | Power Ring L-3 | S | Increases Attack by 3, Damage by 8 |
| 5 | Armor Ring L-1 | A | Decreases Attack by 1, Damage by 1 |
| 6 | Armor Ring L-2 | S | Decreases Attack by 1, Damage by 2 |
| 7 | Armor Ring L-3 | A | Decreases Attack by 1, Damage by 3 |
| 8 | Red Ring | S | Increases Attack x 2 |
| 9 | Blue Ring | A | Decreases Damage by 1/2 |
| 10 | Green Ring | A, S | Increases Attack by x1.5, Damage by x0.75 |
| 11 | Cursed Ring | A, S | Increases Attack by x0.5, Damage by x2 |
| 12 | Expert's Ring | A, S | Throws a punch |
| 13 | Blast Ring | S | Adds 2 to Bomb Attack |
| 14 | Rang Ring L-1 | S | Adds 2 to Boomerang Attack |
| 15 | Ages GBA Ring | A | - |
| 16 | Maple's Ring | A, S | Decreases number of monsters slain in order to cause Maple event |
| 17 | Steadfast Ring | S | Decreases kickback from hits |
| 18 | Pegasus Ring | A | Pegasus Seed's longevity increases |
| 19 | Toss Ring | A, S | Increases throwing distance |
| 20 | Heart Ring L-1 | A | Slowly heals Hearts as you walk |
| 21 | Heart Ring L-2 | A, S | Regenerates Hearts |
| 22 | Swimmer's Ring | A | Allows Link to swim faster |
| 23 | Charge Ring | A, S | Decreases spin attack charge time |
| 24 | Light Ring L-1 | A | Can still shoot Sword shots at -1 Hearts |
| 25 | Light Ring L-2 | A | Can still shoot Sword shots at -2 Hearts |
| 26 | Bomber's Ring | A | Increases number of Bombs set (2) |
| 27 | Green Luck Ring | A, S | Decreases amount of damage from traps |
| 28 | Blue Luck Ring | A, S | Decreases amount of damage from beams |
| 29 | Yellow Luck Ring | A | Decreases amount of damage from falls |
| 30 | Red Luck Ring | A, S | Decreases amount of damage from spiked floors |
| 31 | Green Holy Ring | A, S | Decreases amount of damage from electricity |
| 32 | Blue Holy Ring | A, S | Decreases amount of damage from Zora's fire |
| 33 | Red Holy Ring | A, S | Decreases amount of damage from rocks |
| 34 | Snowshoe Ring | A | Provides traction on ice |
| 35 | Roc's Ring | A, S | Cracked floors will hold you up |
| 36 | Quicksand Ring | A, S | Quicksand will not affect you |
| 37 | Red Joy Ring | A, S | Slain monsters drop extra Rupees |
| 38 | Blue Joy Ring | A, S | Slain monsters drop extra Hearts |
| 39 | Yellow Joy Ring | A | Increases number of Items found |
| 40 | Green Joy Ring | S | Increases number of Ore Chunks found |
| 41 | Discovery Ring | A, S | Allows you to locate soft soil |
| 42 | Rang Ring L-2 | A, S | Increases Boomerang Attack +2 |
| 43 | Octo Ring | A, S | Changes Link into an Octorok |
| 44 | Moblin Ring | A, S | Changes Link into a Moblin |
| 45 | Like Like Ring | A, S | Changes Link into a Like Like |
| 46 | Subrosian Ring | S | Changes Link into a Subrosian |
| 47 | First Gen Ring | A, S | Changes Link into original NES Link |
| 48 | Spin Ring | S | Spin attack x2 |
| 49 | Flower Ring | A, S | Own Bombs won't hurt you |
| 50 | Energy Ring | A, S | Sword will shoot beams instead of spin attack |
| 51 | Razor Ring | A, S | Damage=one heart at a time |
| 52 | Seasons GBA Ring | S | - |
| 53 | Slayer's Ring | A, S | Get this when you've slain 1000 monsters |
| 54 | Wealth Ring | A, S | Get this when you've collected 10,000 Rupees |
| 55 | Victory Ring | A, S | Get this when you've slain Ganon |
| 56 | Sign Ring | S | Get this when you've broken 100 signs |
| 57 | 100th Ring | A, S | Get this when you've had 100 Rings appraised |
| 58 | Whisp Ring | A, S | Whisps don't affect you |
| 59 | Gasha Ring | A, S | Allows you to grow rare Gasha Seeds |
| 60 | Peace Ring | A, S | Bombs won't explode in your hands |
| 61 | Zora Ring | A, S | Allows you to dive without breathing |
| 62 | Fist Ring | A, S | Allows you to throw a punch when nothing is equipped |
| 63 | Whimsical Ring | A, S | Attack=1, but sometimes can slay a monster in one strike |
| 64 | Protection Ring | A, S | Always take one Heart damage |
1. Cuccodex
Get this from Dr. Left after you light his torch for him.
2. Lon Lon Egg
Give the Cuccodex to Malon on the north end of Horon Village. She'll give
you the Lon Lon Egg.
3. Ghastly Doll
Run into Maple with the Egg in your possession and she'll give you the Ghastly
Doll.
4. Iron Pot
Take the Ghastly Doll to the mayor's wife Mrs. Ruul. She will give you
an Iron Pot.
5. Lava Soup
Go into the Chef's Kitchen in Subrosia. Give him the Iron Pot and he'll
give you Lava Soup.
6. Goron Vase
Give the Lava Soup to the giant Goron atop Goron Mountain in order to
get the Goron Vase.
7. Fish
Go to Sunken City and find Ingo's house. Show him the Goron Vase and
he'll zonk you a Fish.
8. Megaphone
Take the Fish to the area near Eyeglass Lake. Here, you'll meet an old
man trying to get his cat out of the tree. Use the Fish to get the cat down
and the man will give you a Megaphone.
9. Mushroom
Go to Mount Cucco and change the season to spring, then use the flower
to get up to the high ledge. Go into the cave entrance and wake the sleeping
guy inside with your Megaphone. This is Talon. He'll give you a Mushroom.
10. Wooden Bird
Visit Syrup. She'll see the Mushroom and complete her Potion. For your
help, she'll hook you up with a Wooden Bird.
11. Engine Grease
Go back to Horon Village and go to the clock shop. Give the Wooden Bird
to the clockmaker, and he'll give you the Engine Grease.
12. Phonograph
Take the Engine Grease to the Windmill. Go to the top of the mill and talk
to the man here. He'll take your Grease and give you a Phonograph. Great
trade!
Final Item
Once you have the Phonograph, go through the Tarm Ruins to the Lost Woods.
Play the Phonograph for the music-loving Deku Scrub and he'll give you
instructions on how to get the Noble Sword. Move to the stump to the left
and change the season to Winter. Head west in the Winter, west in the Autumn,
west in the Spring and west in the Summer. You'll end up at a secret location,
where you'll receive the Noble Sword.
The most important thing to keep in mind is to stay on the move. Don't worry about attacking... that will eventually take care of itself, as long as you keep sending your Boomerang out. When you've toppled all four of the plant's heads, he will turn into stem form only. When this happens, hit him repeatedly with your Boomerang at close range.
Eventually, he will shrivel, exposing a central heart. Use your Wooden Sword to destroy that and win the battle. One swing will do.
He'll balloon up and look all gassy. When he does, lift him with the Bracelet and toss him on the bed of spikes.
If you run out of Bombs, hack at the plants at the four corners of the room to get more. Just keep repeating the process. Four spike-trips will send Dodongo to his grave.
Mothula will zip around the central platforms, scattering baby moths and fireballs as she goes. You'll want to get to the center and stay there. When Mothula sprays fireballs, hop over them with the Feather. The baby moths can be taken down with a swat from your Sword. When Mothula flies near you, whale on her with your weapon. It will take three or four quality barrages to take her down.
Use the Gloves to drag the spiked ball back and forth, pushing or pulling it into him when he lands.If you can get him in the center of the arena and pull the ball behind him, you will hit him once. Then push it into him and pull it through him once more. You'll only need to hit him once more to go to phase two of this fight.
When you hit Digdogger a bunch, he'll separate into five parts. These guys are much faster than the big one, but they can be killed the same way. Try to get them all in one go, or Digdogger will recombine and you'll have to repeat the whole process. Hoewever, each time he separates, there will only be those parts that you haven't yet destroyed. Take them down with the Magnet ball attack.
Aquamentus' second attack is a charge. When he is about to do this, he'll lower his head. This attack can be blocked by a Shield, but you are wiser to avoid it all together by maintaining your distance and stepping out of the way.
The way to take down Aquamentus is to get up close to him and nail him in the horn with your Sword. Once you get close, whack him as many times as possible before he goes on the counterattack. Twenty hits or so should bring him down.
When you first enter the room, avoid the shadow that zips all over the floor. You'll be at a severe disadvantage if you let Gohma drop on you from the get go. Then, wait for it to move vertically . If it has its eye open, it can see you... so don't get too close, or it will spring and crush you in its claw. That does a¿good deal of damage, so avoid it at all costs. When the eye closes, move in and whack at the claw. Make sure you keep an eye on the eye. If it opens, get back! After you've hit ¿it awhile, the claw will fall off and he'll resort to chucking its young at you.
When this happens, fall back to a corner and swing wildly with the Sword. When the larvae go down temporarily, equip your Seed Shooter and get under the crab. As it passes over you, shoot some seeds at its belly--but only when its eyes are open. It may take a while, but eventually the crab will go down.
To get back at the face, toss bombs at him when he appears. Make sure you aim at the center of his ugly mug, or you may miss the hit. You'll need five in order to drop him.
The main thing about this fight is staying in the center of the arena. Vire will come in for a piece of you every once in a while, but if you just keep a-swinging, you'll take him down easily. Just keep that Sword slashing and Vire will be toast.
His racket is that he separates into three parts, and you can't tell which one of him to hit. That is, until you drop an Ember Seed into each of the torches. When the torches are lit and Agahnim appears, a shadow will show up beneath the feet of the real McCoy. When this happens, approach the baddie and whack him with your Sword. But watch out for those huge fireballs he likes to throw. They're big and slow, but if you get near them, you'll feel the sting.
Eventually, each torch will fade, so they'll have to be lit several times during the course of the fight. If you run out of Ember Seeds, get more from the plants in the corners of the room. When Agahnim's flame is extinguished, he will drop a fairy and a portal.
When Syger stops, charge in on the side the ball is on. Hack at the blinking ball until Syger turns spiky again, then get on the defensive. You'll need to do this several times in order to beat him, but when you do, you'll get the requisite fairy and portal.
Just dodge the whirling 'rang and slay the Brothers with your Sword. When they drop, you'll get a healing fairy and a portal back to the first room in the Dungeon.