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Diddy Kong Racing cheats, hints, guides

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Hidden Gold Balloon

Hidden Gold Balloon
This works best with the hover car. In the lobby, go thru the waterfall to enter the snow-covered place. Continue down the river untill you go thru a small doorway. As soon as you go thru the doorway, head rihgt onto the grass. Keep going untill you get to a ramp. Go up the ramp and there should be a golden balloon.
Turbo Boost
After the announcer says "Get Ready" and the words start to disappear at the start of a race, press the A button. You will get a turbo boost. This helps dramatically in your racing success!
Cheat Codes
Enter these codes on the cheat menu, then go to the CODE LIST and turn them on.

  • FREEFRUIT - Start with 10 bananas
  • TOXICOFFENDER - All balloons are green
  • DOUBLEVISION - Two players can use the same character
  • OPPOSITESATTRACT - All balloons are rainbows
  • BODYARMOR - All balloons are yellow
  • BOMBSAWAY - All balloons are red
  • ROCKETFUEL - All balloons are blue
  • NOYELLOWSTUFF - No bananas in multiplayer mode
  • BYEBYEBALLOONS - Computer can't use weapons
  • JOINTVENTURE - Two-player Adventure
  • TIMETOLOSE - Computer is VERY good
  • BLABBERMOUTH - Changes horn sounds
  • BOGUSBANANAS - Bananas slow you down
  • VITAMINB - Unlimited bananas
  • ZAPTHEZIPPERS - No zippers
  • FREEFORALL - Fully powered-up balloons
  • JUKEBOX - Adds Music Test to AUDIO OPTIONS menu
  • ARNOLD - Large players
  • TEENYWEENIES - Small players
  • OFFROAD - Four wheel drive
  • WHODIDTHIS - View Credits
Unlockable: Adventure 2
To play the second adventure, make your way to Space World (see below) and beat Wizpig again. You'll now have a new option called ADVENTURE 2. In this mode you have to collect platinum balloons and all the adventure tracks will be reversed.
Unlockable: Space World
To visit Space World, you must beat WizPig and get all of the Trophies and Amulets. Once you've done that, go to the sign by the lighthouse and honk at the sign near it. The lighthouse will transform into a rocket and into space.
Unlockable: Key Locations
Dino Domain key:
This key is located in the track called "Ancient Lake". When you start, go straight. Look straight ahead, you can see the key located on a ramp right in front of you between two Stonehenge-like monuments

Snowflake Mountain key:
This key is located in the track called "Snowball Valley". When you start, don't go. Just make an immediate left and go through the path in the mountains. Then take another right and you should see the key in an alcove in the side of the mountain.

Sherbert Island key:
This key is located in the track called "Crescent Island". When you start, take the left path. After the second zipper, lead left even more, into the water. Go and look at the side of the mountain straight ahead. There should be an alcove with the key in it.

Dragon Forest key:
This key is located in the track called "Boulder Canyon". Get to the part of the track where you see a bell hanging from the ceiling. Power up your speed burst to level 3 (get three blue balloons). The turn around and face the bell from the "wrong way" then hit the bell. The drawbridge in front of you should raise. Use your level 3 speedburst and speed up the raising drawbridge and get the key. (Make sure its a 2x burst, and be sure to jump right when you reach the top of the bridge!)

Unlockable: Play as TT the Chronomaster
You must meet the first times to get tt's ghost, then u must beat his record time in all 20 courses with the selected vehicle.

Board                To Meet TT   To Beat TT 
Ancient Lakes         1:07.00      1:01.28 
Fossil Canyon         1:37.00      1:30.18 
Jungle Falls          1:08.00      1:02.50 
Hot Top Volcano       1:35.00      1:30.71 
Everfrost Peak        1:53.00      1:48.00 
Walrus Cove           2:10.00      2:06.28 
Snowball Valley       1:13.00      1:06.41 
Frosty Village        1:44.00      1:39.40 
Whale Bay             1:19.00      1:13.11 
Crescent Island       1:39.00      1:33.16 
Pirate Lagoon         1:34.00      1:28.56 
Treasure Caves        1:10.00      1:05.63 
Windmill Plains       2:22.00      2:13.13 
Greenwood Village     1:46.00      1:40.61 
Boulder Canyon        2:11.00      2:02.35 
Haunted Woods         1:22.00      1:09.51 
Spacedust Alley       2:12.00      2:06.16 
Darkmoon Carverns     2:20.00      2:12.05 
Spaceport Alpha       2:16.00      2:09.03 
Star City             2:07.00      2:01.45
Unlockable: Drumstick
To play as Drumstick, find all of the amulets, the WizPig and the TT amulets. Once you've done this, go to the main feild where you usually start and go over to the frogs by the water. Find the frog with a little red bird on it's head and run over it. You also need to finish first in all the Trophy Races. Drumstick will appear and you can now race with him whenever you want.
Hint: 2X Speed Burst
Whenever you hit a zipper of any kind, or use any Speed Burst item, let go of the Accelerate button before you use the item or hit the zipper. The boost should be twice as powerful.
Hint: Shortcuts
Fossil Canyon: This one is obvious. At the fork in the road, take a left. It's a bit shorter and safer.

Dino Domain Boss: This shortcut is on the boss of Dino Domain (the triceratops). About halfway up the mountain, after the place where you go past a large pillar on the right with two balloons, you should see some bushes on the right. Behind them is a tunnel that will almost assure that you'll win.

Frosty Village 1: In the part where you go past several large pillars, go either left or right off-road. You must make use of the three Zippers of both paths.

Frosty Village 2: You must use the hovercraft to take this shortcut without losing speed. Near the end, you'll see a large outcropping with three ledges on it on the right, surrounded by a lake. Underneath it is a tunnel. Go through it.

Snowball Valley 1: Like Fossil Canyon, take the left path at the fork. It's faster.

Snowball Valley 2: The other shortcut is not really a shortcut. Instead, you must grab one of the shield power-ups before the snowball area. Use it to sail right through the snowballs and gain some ground over your snowball-dodging opponents.

Crescent Island 1: Right before the tunnel at the beginning, you'll see a path on the left. Follow it to get a magnet balloon and get ahead.

Crescent Island 2: Using the hovercraft, go left around the pirate ship to find a shorter tunnel.

Crescent Island 3: Or, you can go on the ship and go on the right path next to the tunnel. Then hop right to go through the hole.

Crescent Island 4: The last shortcut here is found after the pirate ship. On the final turn before the end, make a powerslide/hop right to go around the pillar on the right. It's a great way to win at the last second(and it contains a Silver Coin).

Whale Bay: Use the whale near the beginning to jump over the pirate's ship and get a magnet power-up and jump ahead of you foes. Pirate's Lagoon: Near the end, use the Zipper to jump the ramp and get a Turbo power-up.

Windmill Plains: Go through the windmills at the beginning. Both of them contain a Zipper and a Magnet power-up.

Boulder Canyon: In the area after the indoor waterfall, you will see a red balloon on the left and a green one on the right, leading to the rest of the track. But grab the red one and you'll find a hidden tunnel behind it. It contains two coins and is shorter.

Greenwood Village: Near the beginning, you'll go through a village area. You should see a well. Hit the brakes as you approach it and drive over it. You should fall down to a tunnel with a Zipper in it. This is the shortcut.

Haunted Woods: At the fountain in the village area, take a right. It looks longer, but it gets you to the tunnel a bit faster (and it contains a Silver Coin.)

Sherbet Island Boss/Boulder Canyon: In both of these races, you should gain some speed if you hop over the logs with the hovercraft at the right angle. Be careful, if you go at the wrong angle, you'll crash into the log and lose speed!

Star City: Choose the Airplane, then go into Star City and look for the N64 railway train. Follow it for a shortcut. Note: Do NOT hit the train, or else it will go slower.

Alternatively, continue going straight when your in the glass room. When you exit fly high. Look for the Rareware sign (the letter R) and go right through it.

Hint: Different Sky in Star City
Usually, the sky in Star City is red, but this trick makes it blue. First go to the magic code screen and enter the code "doublevision". Now (if you have two controllers) select the same character and start racing in Star City. The sky will be blue instead of red.
Hint: Beating Wizpig
To beat Wizpig the first time, make sure you're using Bumper and start the race. You have to hit every zipper on every lap; if you miss more than one you can't win. Remember to let off the gas right before you hit the zippers for added boost! If you hit all the zippers and get that extra boost you'll beat him with ease!

Beating Wizpig the second time is actually easier than the first if you're using Diddy Kong. First, turbo start and immediately grab the first blue ballon, use it right away and stay low. (It is very important to make all the turns, without hitting the sides of the walls and caves.)

Second, grab the first red ballon (low route) then the second, giving you a heat seeker. You should be close behind him, fire away and fly high. The high route gives you a turbo boost going into the caves; use it immediately (it is possible to pull into first going into the caves.)

As soon as you're in the caves, get the first blue ballon on the left, use it and stay low, this should definately boost you in front of wizpig. Stay low and don't worry about any other ballons until you see the Shield ballon on the left. Make sure you get it, you will need it to make it through Wizpig's chamber. Use it as soon as the space ships start shooting. If done correctly, you will stay in front of wizpig the rest of the race.

For the second and third laps, get only the blue ballons as before, avoid all red ballons, and make sure you get the shield ballon, he normally will never pass you once you pull ahead, as long as you don't hit walls. If he does pull ahead, you will only need one red ballon, then you should be able to pass once again.

Hint: Hidden Balloons
There are four hidden balloons in this game. 1. The first one is simple; first go to the top of the bridge to Dino Domain. 2. The second one is to the left of the the Wizpig head on a ledge. 3. To get the third one you have to go down the river from the ice place and go to the right on the grass before you're in the ocean. The balloon is between the log and some pine trees. 4. To get the fourth balloon do the third balloons task but go into the ocean and turn left, the balloon will be against the rocks.
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Diddy Kong Racing


Cheat Codes

You can enter the folowing codes from the "Magic Codes" selection on the options screen. Enter the code again to disable the cheat effect. You must reenter these for each new game session. Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode.

Rainbow balloons
Enter OPPOSITESATTRACT.

Green balloons
Enter TOXICOFFENDER.

Yellow balloons
Enter BODYARMOR.

Red balloons
Enter BOMBSAWAY.

Blue balloons
Enter ROCKETFUEL.

No zippers
Enter ZAPTHEZIPPERS.

Bananas slow race
Enter BOGUSBANANAS.

Unlimited bananas
Enter VITAMINB.

No bananas in multiplayer mode
Enter NOYELLOWSTUFF.

No CPU player weapons
Enter BYEBYEBALLOONS.

Two-player adventure mode
Enter JOINTVENTURE.

Alternate horn
Enter BLABBERMOUTH. Note: This code also works in Adventure mode.

Expert CPU
Enter TIMETOLOSE.

Level three items
Enter FREEFORALL.

Start race with ten bananas
Enter FREEFRUIT.

Music test
Enter JUKEBOX. A music test option will be available on the "Audio Options" menu.

Large racers
Enter ARNOLD. Note: This code also works in Adventure mode.

Small racers
Enter TEENYWEENIES. Note: This code also works in Adventure mode.

Race against same character
Enter DOUBLEVISION. Note: This code also works in Adventure mode.

View credits
Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.

No slow down
Enter OFFROAD to drive at full speed when leaving the track.

Two Player Adventure

Enter JOINTVENTURE

Max Power on any baloon

Enter FREEFORALL

Play as T.T.:
Beat T.T.'s course times on each race under time trial mode. T.T. will be selectable after the game is reset.

Play as Drumstick:
Collect all of the trophies and amulets. Move to the central area, with the red spot that leads to all other zones. Run over the frogs near the edge of the water. Run over the frog that has a red bird perched on its head to access Drumstick.

Space World:
Collect all the trophies and amulets, then locate the sign by the lighthouse. Approach the sign and honk your horn. The lighthouse will turn into a rocket and launch into space, allowing access to the bonus fifth world.

Second adventure:
Enable the "Space World" code. Beat Wizpig on this world. An "Adventure 2" option will now be available. This adventure involves collecting platinum balloons on reversed tracks.

Quick start:
Press A at the moment the race commentator says "Get Ready" and those words fade from the screen.

Help for the Game

Diddy Kong, Pipsy,Bumper, Tiptup, Timber, Conker, Krunch, and Banjo are the 8 main drivers. Drumstick and T.T. are the other two.
  To get T.T. you have to beat his times of all the races. To get Drumstick you have to beat Wizpig the first time.
  The weapons are the missiles, boosts, shields, droppers, and magnets.
  The more powerful weapons are the heat seeking missiles, power boosts, star shield, mine, and the power magnet.
  The most powerhouse weapons are the multi-missiles, super boosts, super shield, bubble, and the mega magnet.
  At the Timber's Island place you should know where the four WORLDS are. The island being Water World (I think that's the name for it) at the island, Dino Domain being in the archway, Mountain Monster (I call it that) at the snowy area, and the Old Area or Dragon Forest at the water fall.
  At Dino Domain, you should know where the levels are. If you don't know, the key is at Ancient Lake. At the beginning you should see some brick things to the right. Search there.
  Silver Coin Chalenge is not too hard here. First few courses have some open sight coins.
The third level, Jungle Falls, has some hard ones though. The first you should leave for the second lap. The second is easy. The third is hard. You have to hit it at an angle, slide, and hope you can get on the bridge. The forth I leave for the second lap. The fifth is kind-of hard. You have to slide on it. The sixth is easy. The seventh is in that mouth. The eighth I would leave for the next lap. On the second lap get the first, fourth, and eighth. The eighth though, is kind-of-not-really hard. You have to go to the outside while entering the rib cage.
  At Hot Top Vocano, all you have to do is search. The first being behind the rock thing, the second in the tunnel, third I hope you don't miss (or else you need mental help), the fourth on the hill, fifth by the splitter thing, sixth at the other tunnel, and the seventh and eighth at the ending room.
  At Snowflake Mountain, you will come across a few hard places, not too hard.
  The silver coin thingy isn't too hard either. Only, at Walrus Cove, you may come across a few hard ones. They are possible.
  At Frosty Village, you will see three arches. Go to the left one. You will find a silver coin. The second is at the house area. The third and fourth aren't too hard. The fifth is at the right hand side of the mini lake. The sixth is like the fifth only in the water. The seventh is past the starting line by the left hand side edge. The eighth is in the right of the three arches.
  Water World( I think it's  called Yogurt Island or something like that) is close to the lighthouse. In there you should find some real easy places. A lot of easy silver coin thingies too. The hard one is at Crescent Island, you will find some hard ones.
  At the Dragon Forest place you will find some real hard courses. I mean REAL HARD. First at Windmill Plains all the coins are easy. At Greenwood Village, you need some major help. The first is at the left edge by the well. The second is at the right side on the other side of the well. The third is hard, it is at the left side of the sharp turn area in the tunnel. The fourth is kind-of easy. So is the fifth. (Call 911, you will have a lot of trouble with #6) The sixth is by the boost thing, don't hit the boost, you will see a sharp turn to the left. In the tunnel there is the sixth. After you get it don't turn right, do a power slide to the left. After about 100 tries of that you will find some hard turns, the seventh coin is amoungst them. The eighth is close to where you found the sixth, only don't take a left, go straight. The other place is easy. Along with Haunted Woods.
  Wizpig does not let you have weapons, but he gives you boosts.
  The Pig Planet is also easy. You may have some hard turns, but you can beat it in maybe 1,2,3, or 4 days.
  I have not yet beaten the Wizpig rematch.


       Fifth Secret World

Get all amulets and trophies. Go to the lighthouse and you'll see a board with trophies on it go through the board and it will turn into a space ship and take you to the space world. There will be four new tracks and Wiz Pig will be there.
ALSO REPORTED as just beat Wiz Pig to do this!!

Bridge Hint

In Boulder Canyon(in Dragon Forest), you can raise the bridge and cause the racers behind you fall into the water(they will then take the longer route).
 
First, you must hit the blue balloon on the left side of the road(after you cross the bridge).  Then, you go straight and hit the bell hanging from a chain.
Info submitted by Eddie on Tuesday, August 31, 1999 at 18:07:54

Times to beat to play as T.T

ACIENT LAKE 1:07.00
FOSSIL CANYON 1:37.00
JUNGLE FALLS 1:08.00
HOT TOP VOLCANO 1:35.00
EVERFROST PEAK 1:53.00
WALRUS COVE 2:10.00
SNOWBALL VALLEY 1:13.00
FROSTY VILLAGE 1:44.00
WHALE BAY 1:19.00
CRESCENT ISLAND 1:39.00
PIRATE LAGOON 1:34.00
TREASURE CAVE 1:10.00
WINDMILL PLAINS 2:2200
GREENWOOD VILLAGE 1:46.00
BOULDER CANYON 2:11.00
HAUNTED WOODS 1:22.00
SPACE DUST ALLEY 2:12.00
DARKMOON CAVERNS 2:20.00
SPACEPORT ALPHA 2:16.00
STAR CITY 2:07.00



 
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Misc. Hints[Sent by Amanda] Right before the announcer says GO! press A to go faster. There are 2 free ballons. One on the island where the Taj is and the other is when you come on the river, veer right and it should be there. Cheat[Taylor/Byron] 2X-Boost-Right Before you hit a boost, let go of the accellorator. If done right you will get a green fire and rainbow smoke. Cheat[Ron] When wiz-pigs mouth is open look for a two fetherd frog - run over him and play as a rooster . ( he will appear when you do ) 

Codes
BLABBERMOUTH - In stead of normal horn you hear your characte r JOINTVENTURE - Two players can play the adventure mode BODYARMOR - All balloons turn yellow OPPOSITESATTRACT - All balloons wil get a rainbow color TOXICOFFENDER - All balloons turn green BOMBSAWAY - All balloons turn red ROCKETFUEL - All balloons turn blue BYEBYEBALLOONS - The computer can't use weapons against you VITAMINB - You can grab unlimited bananas BOGUSBANANAS - Bananas slow you down NOYELLOWSTUFF - There are no more bananas ZAPTHEZIPPERS - There are no more zippers TIMETOLOSE - The AI of the computer is enhanced, the game gets harder FREEFORALL - Each balloon gives you a level 3 powerup of the balloon you grab FREEFRUIT - You start with 10 bananas JUKEBOX - There is a music test in the audio options screen ARNOLD - The racers get 4 times as big TEENYWEENIES - The racers get times as little DOUBLEVISION - Two players can play with the same character WHODIDTHIS - You see the credits OFFROAD - You don't lose speed if you hit off the road

Secrets
You can play like TT the Clock by defeating him in each course. TT has the best average properties. After the speaker shouted 'Get Ready' and the words disappear, you have to hold A for a boost. To go to Space World, you must have all the trophies and amulets. Then, go to the lighthouse. This will change to a rocket and bring you into space. To play with the chicken you have to get all amulets and go to the center and splash a frog on the red spot. To make more sharper turns, hold R and press B. Before you go through a Zipper, let go off A until your boost is empty. The boost will take 2 times as long. When you finished the game in Adventure mode, you can play it in Adventure mode 2. All golden balloons are now silver, all tracks are inverted and all opponents are twice as difficult.

Keys for the challenges
DINO DOMAIN You will find the key on the Ancient Lake track. After the first set of balloons, go off the track on the right, here you will encounter a little ski jump. De key is on top off the jump. SNOWFLAKE MOUNTAIN You will find the key on the Snowflake valley track. From the start of the race, go left off the track. Follow the track a short while and you the see the key at the right. SHERBERT ISLAND The key is on the Crescent Island track. Use the hovercraft for more speed. At the start of the race you can go either left or right. Go left and straight ahead until you encounter water. The key is in a gap of a stone at the right side. DRAGON FOREST The key is on the Boulder Canyon track. Go to the wooden bridge that leads towards the castle. Behind the bridge there is a bell with a blue balloon. Grab the balloon and wait until it returns and grab it two times more until you have a level 3 boost. Drive below the bell facing the bridge and if it's ok, the bell will sound and the bridge will raise. Drive onto the bridge and use the boost. You will land at the keycodes. Go to the options menu, go to the magic codes and enter them here.
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