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The World is Not Enough cheats, hints, guides

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Agent's Cheats

Whether you're stuck in one of TWINE's 14 levels, or you're just looking for some quick weapons or multiplayer info, our online guide should have you covered. to access the complete guide and walkthrough for free.
Agent's Cheats
Cheats enabled by beating AGENT times:

LEVEL:

TIME:

CHEAT:

Kings Ransom

2:20

Team King of Hill Multiplayer Scenario

Underground Uprising

2:15

Forest Multiplayer Level

Midnight Departure

3:05

Soldier Skins

Masquerade

3:15

Sky Rail Multiplayer Level

City of Walkways 1

3:35

Civilian Skins

Meltdown

Finish

Contemporary Villain Skins

Secret Agent's Cheats
Cheats enabled by beating SECRET AGENT times:

LEVEL:

TIME:

CHEAT:

Courier

2:00

Suit Skins

Kings Ransom

3:45

Security Guard Skins

Cold Reception

3:15

Air Raid Multiplayer Level

City of Walkways 1

3:50

Covert Skins

Turncoat

3:20

Capture The Briefcase Multiplayer Scenario

Fallen Angel

2:45

Gadget War Multiplayer Weapons

Meltdown

Finish

Classic Villain Skins

00 Agent's Cheats
Cheats enabled by beating 00 AGENT times:

LEVEL:

TIME:

CHEAT:

Thames Chase

4:25

Exotic Multiplayer Weapons

Underground Uprising

Finish

Skeleton Skins

Cold Reception

3:05

Exotic Skins

Night Watch

2:20

Castle Multiplayer Level

Masquerade

4:20

Scientist Skins

A Sinking Feeling

2:55

Navy Skins

Meltdown

Finish

Build the Golden Gun Multiplayer Scenario

Multiplayer Map Tips
So you're the "King of Deathmatch" in GoldenEye, but you're still a bit confused by all the levels available in TWINE's multiplayer mode? No problem. We have assembled a quick and handy guide to all the levels, along with some helpful tips that may give you the edge in multiplayer combat.

Level: Labyrinth
Tips: The labyrinth map is just as it sounds: a twisting maze through high shrubs and brick walls. This is a run-and-gun fiesta perfect for Capture the Flag and King of the Hill matches.

There are several points of interest on the map. A few of the long hedge corridors dead end in small brick alcoves replete with weapons and ammo. These are great for camping if you have a powerful enough weapon.

In addition, a central brick courtyard is home to two extra-juicy items (provided you're playing in Standard Mode). Not only is there a sweet RL 22 here (great for shooting down the long, shrubby corridors), but also a pair of X-Ray glasses that will allow you to see through walls. Use these to watch your opponents as they creep through the hedges toward you. Stand in the central circle or one of the brick cul de sacs and let your friends come to you.

Weapons
(std. mode)
X-Ray Glasses, RL 22, Raptor Magnum, Frinesi Special 12, M8 POW90, Mustang MAR4-GL, Soviet KA-57, Deutsche M45, Ingalls Type 20, Frag Grenade.

Level: Merchant
Tips: This multiplayer level is based in the bank building from the Courier single player mission. This is a great multi-level Combat arena, best when played with four players. The narrow corridors and hive of upstairs rooms make for rowdy action. The stair and elevator areas are perfect for sniping and surprise attacks.

Head upstairs to the ornately decorated office to grab the Frinesi shotgun, great for these close quarters. Across the hall (and through the next room) is a Body Armor, which will give you a significant advantage.

It is important to keep an eye on your opponent's portions of the screen to see where they are on the map. By doing this, you can surprise them as they come up the stairs or elevator, or avoid them if they are camping out.

Weapons
(std. mode)
Mustang MAR-4, Frinesi Special 12, M8 POW9, Deutsche M95, Raptor Magnum, Ingalls Type 20, Meyer Bullpup, Meyer TMP, Soviet KA-57.

Level: Istanbul
Tips: This is a great spot for King of the Hill if ever there was one. The wide streets and great sniping capabilities provide a balanced team-based game experience in the dusty streets of ole Instanbul.

Get your hands on a Magnum .44 early. It has massive stopping power, plus a bit of zoom capability--perfect for these mean streets. Head inside the buildings for great weapons and other perks. The gray, brick building (near a frequent spawn point) contains a Body Armor that is indispensible.

Head up the indoor ramps to get to the upper rooftops. On one of the high walkways, you'll find a Deutsche SA90. Grab it and camp. These lofty perches will net many a frag as you pick off the completely exposed suckers running around the courtyard below. Or, if you prefer a cruder method, pull out the GL 40 and pummel the crowd with grenade rounds.

Weapons
(std. mode)
GL 40, Body Armor, Mustang .44, Deutsche SA90, Frinesi Special 12, Meyer Bullpup.

Level: Field of Fire
Tips: Field of Fire is more fun the more people who are playing it. It is another maze-type level through fiery cave tunnels. Best played in Combat or King of the Hill modes.

The key to this level is getting to the swank items and exploiting them. Next to a steamy pond, you'll find a suit of Body Armor. This should be a frequent stop on your travels. Another good destination is a small raised cliff. At its base is an AT20. Grab it, then head up top to get a look at the surroundings. Watch all the entrances from here. When enemies appear, let them taste the fury of your missiles.

Once you get a powerful weapon, head to the terminal cave (your original spawn point). This is a true dead end and a great camping place, if that's your thing. Otherwise, scoop up the Ingalls and run like a banshee through the caves, raining fire on all that crosses you.

Weapons
(std. mode)
Mustang MAR-4GL, Meyer TMP, M8 POW90, Ingalls Type 20, AT20 SENTINEL, Frag Grenade.

Level: Hidden Volcano
Tips: Hidden Volcano is a great two-tiered romp ripe with awesome fragging opportunities. This is another great Combat map in which the creative killer will thrive.

The upstairs control room (the one with the world map in it) not only serves as an easy way to cut across from one down ramp to the other, it holds a load of guns n' ammo. Watch for attacks from behind here. They're quite popular this Fall.

There is a downstairs room that will be the answer to all of your multiplayer prayers. In this chamber (full of scattered crates), you'll find both Body Armor and a GL 40, two elements to a successful Hidden Volcano campaign. Once you have these, head to the elevator area and watch for enemies using the lifts. As the elevator rises, drop a grenade on them. Diabolical.

The lifts can also be used for ambush. Take a look at your opponent's position on the screen. When he/she crosses the warhead room, pop up and blaze for a surprise attack.

Weapons
(std. mode)
Body Armor, GL 40, Mustang MAR-4, Delta 900 Mag.

Level: Silo Surprise
Tips: Loosely based on the Masquerade mission level, Silo Surprise is one of the least inspired maps of the game. The downstairs level is a run-and-gun series of corridors and linked rooms. The upstairs provides lots of sniping opportunities, without the hindrance of a railing.

The best weapon in the level--the MAR-4GL--can be found atop a bank of industrial fans. This weapon is great, with rapid-fire and a clip that won't run out as you chase down your prey. Second to the Mustang is its kid brother the .44. Often, the action is in close quarters. You can always count on the .44 to end things quickly in these circumstances. It can be found atop a ramp (the only section of the level bathed in red light).

This same passage leads to the walkway overlooking the fan room, a busy conduit that runs across the level. The walkway provides good sniping possibilities, but watch out for the homies creepin' while you're sleepin'.

Weapons
(std. mode)
Frinesi Special 12, Meyer Bullpup, Mustang MAR-4GL, M8 POW90, Raptor Magnum, Mustang. 44., Ingalls Type 20, Suisse SSR4000.

Level: Frostbite
Tips: Frostbite is a massive level set in the snows surrounding Azerbaijan. This is a wide-open map with a couple of escpae tunnels that cut under the snow.

The best way to approach this map is to find and defend the small cabin here. Although you have to keep an eye on the ramp in the center of the floor, this is a swank spot for premium pickatude. Since the primary spawn point is right next to the cabin, you can rack up a string of kills if you have a power weapon. If you need to make an early exit, take a trip down the tunnel.

If you're looking for some extra protection, there is a Body Armor that sits on one of the wooden bridges that extend across the snowy gorge near the cabin.

If you're into the sniping thing, follow the tunnels to a steep ramp that leads up to a snowy pass. From here you can survey (and kill) all in the valleyt. Another fun thing to do is to patrol the ridges, waiting for enemies (fish) who collect in the snowy trenches (barrel). If you have Frag Grenades, this is especially delectable.

Weapons
(std. mode)
Body Armor, Frinesi Special 12, Suisse SSR4000, Meyer TMP, Mustang MAR-4, Frag Grenade, Deutsche SA90.

Level: Submarine
Tips: Another rather standard level, Submarine will have you chasing each other's tails through scads of rooms. Based on "A Sinking Feeling," this level is best fought with a good close-range weapon in hand. This is the classic dash and blast, and doesn't have much room for campers.

The best position in the level is in the map room, with your back to the map. This gives you a view out through the wide window that looks into the next room and adjacent hallway. Or you can back yourself into the corner of the steering control room (it has a black and white patterned floor). With a powerful enough gun, you can pin down this spot for a good while. Some of the hostage rooms (the gray chambers where they held Christmas in the single player) are good for a little cover, but can be death traps if you get caught inside with superior firepower.

Either of the powerful Magnum-style guns will treat you right in this level. Find them and love them.

Weapons
(std. mode)
Deutsche M45, Meyer Bullpup, Soviet KA-57, Raptor Magnum, Mustang .44.

Level: Flashpoint
Tips: Talk about monochromatic! Flashpoint looks like an empty holodeck level, with a bunch of interconnected gray rooms marked by grids. Snag the Night Vision goggles in the tracking room (the one with the long pipeline map in it). This will help you see enemies from a distance, as they tend to blend into the gray surroundings.

This level is a fairly straightforward tunnel scramble, except that it has quite a few doors. Watch out... it's easy to get hung up on these as you're trying to get from room to room. If you are low on health, it is better simply to run a circuit through the open corridors than to risk pausing in front of a door.

The best weapons on this level are the rapid-fire M8 POW90 and Mustang MAR-4, simply because they have spraying power to cover a moving target as you chase your foes incessantly through the halls.

Weapons
(std. mode)
Body Armor, Meyer Bullpup, Night Vision, M8 POW90, Frinesi Special 12, Deutsche M95, Mustang MAR-4.

Level: MI-6
Tips: You'll recognize this level from the King's Ransom map in the single player mode. Another indoor map, MI-6 is a honeycomb of confusing hallways. Best played as a straight-up blast fest, this level is awesome on Combat and Last Man Standing settings.

Since there are doorways everywhere here, the best thing is to simply keep moving. If you insist on camping, grab a Magnum and head all the way back to the red or blue lit rooms. There is only one entrance in the deepest of these, and it is pretty easily held with that kind of stopping power.

In the blue-lit rooms, you'll find a Frinesi, which is an awesome force in these tight halls. Pursue the rabbits and fill them full of shot.

Weapons
(std. mode)
Raptor Magnum, Meyer TMP, M8 POW90, Frinesi Special 12, Deutsche M45.

Level: Forest
Tips: One of our favorites, Forest has a bit of everything. The crisscrossing forest paths provide all kinds of ambushing and chasing fun. The ridges leading to the river are replete with snipability. The bridge... well, the bridge is a world unto itself. This map is awesome on almost every mode.

Stashed in the forest (as you may remember from the Midnight Departure level)are a pair of aluminum buildings, which are quite obvious, as they sport the James Bond logo. These buildings are home to the GL 40. Grab it and head up the metal ramp inside. If anyone approaches the door, bomb them silly.

Another good camping spot is on the cliffs leading to the river. Climb up top and prey on the poor bastards who dare trespass below an expert marksman!

Sniping is all well and good, but the real fun of this level waits at the end of the bridge. Here, you'll find an AT20 SENTINEL missile launcher and some Body Armor. Time to hunt! With the suit of armor, you're protected from stray bullets. With the AT20, you've got enough firepower to take down a gunship, except that you'll be using it on your measly flesh and bone enemies. Remember: the explosion is as good as a direct hit. If you can't draw a direct bead on a foe, try to blast the rocket into the rock behind them to end things quickly. After awhile, this level becomes a mad dash to the bridge to grab these items. Defend the bridge and keep them for yourself. Simple as that.

For an extra edge, snatch up the Night Vision goggles near the tall cliffs at the end of the river. These will help you see creeping foes hiding in trees and rocks.

Weapons
(std. mode)
Soviet KA-57, GL 40, AT20 SENTINEL, Body Armor, Deutsche M95, Night Vision, Meyer TMP.

Level: Sky Rail
Tips: Another amazing level, Sky Rail takes place in and around a ski lodge. This level is a sniper's paradise. Head into one of the two cable car hoists ground level doors. Follow the ramps up to the top most roof to find Body Armor. Then get inside the cable car and cruise high over the snow, spraying those unlucky enough to be in the open below.

Note:Although the rooftops are enticing, they are also dangerous. You are highly visible and susceptible to attack from those below. In addition, if you fall from this height, you will die.

There are plenty of sniper weapons available here, and some heavy firepower as well. The Suisse SSR4000 is a great weapon for quickly picking off people in the snowy plaza below. It is located on the red building (opposite the Body Armor). Behind a group of crates just inside the entrance to the red-flagged building is a RL 22. Use this to pick arrogant snipers off of the rooftops or blast enemies in the long, snowy passages connecting the two sides of the map.

Weapons
(std. mode)
Body Armor, Meyer TMP, Raptor Magnum, Mustang .44, RL 22, Meyer Bullpup, Suisse SSR4000.

Level: Air Raid
Tips: More of a gimmick than anything, the Air Raid level takes place aboard a pair of airborne stealth bombers. There is little room to move, and as a result, the powerful Frinesi is king. Once you get it, head up to the cockpit and camp. No one will be able to get near you as you spray them with shot.

There are two wings and both are spawn points. You don't want to spend any time on them or you'll get carried off by the whipping wind. However, if you see an enemy out there, pause at the doorway and blast him. The force from the shot may send him over the edge.

There is a long airbridge connecting the two planes. Run out of the back hatch to get on the trailing plane, then snag the SSR4000 and snipe at the exit door. If you are a good sniper, you can do this all day, provided no one spawns in your area.

Weapons
(std. mode)
Frinesi Special 12, Soviet KA-57, Ingalls Type 20, Suisse SSR4000, Deutsche SA90.

Level: Castle
Tips: The Castle level is a lot like the earlier Silo Surprise. There are a lot of balconies to snipe from and a group of fairly open rooms below. The stained glass room provides the best view of the entire level. From here, you can cover action below as well as the situation developing on the walkway. A good weapon to hold the room down is the Mustang .44.

Grab the RL 22 from the library and back yourself into the corner here. Now equip that bad boy and get ready to party. The first person through one of the four visible doors will be fricasee.

Weapons
(std. mode)
Raptor Magnum, RL 20, Frinesi Special 12, Mustang .44.
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The World is Not Enough cheats

- viewed 2146 times, this month 11 times
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The World is Not Enough

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The World is Not Enough


No cheats available yet.

Unlock Multiplayer Level- "Castle"

To unlock this nice multiplayer level, you must beat the single player level called *Subway* on *Agent* in or under *2 minutes, 15 seconds* (2:15). 

Unlock Team King of the Hill Multiplayer Scenario

To unlock this multiplayer level beat the single-player lever King's Ransom (The second level) on Agent Mode in 2:20 or less.

Unlock Gadget War Mode for Multiplayer

Beat the "Fallen Angel" level in under 2:45 secs.

Unlock Skins

Finish the game using Agent difficulty to get new skins like May Day, Christmas Jones (Dress), Alec Trevlyan, Wai Lin, Max Zorin

Classic Skins

Finish the game using Secret Agent difficulty to get new skins such as Odd Job, Scaramanga, Baron Semody, Jaws, Tuxedo Bond, and more. 

Get Extra Stuff On Your Weapon

You can get extra stuff on your weapon by pressing and holding "B" then pressing "Z", like for instance, you can change the watch gadgets instead of pressing start, or you can put helpful stuff on your guns.

Get Covert Skins

Use Secret Agent difficulty and finish City of Walkways level with a time less than 3:45.

Exotic skins

Beat A Cold Reception In 3 min 5 sec or less

Navy Skins

To unlock Navy Skins in multiplayer,beat:A Sinking feeling on 00 agent in under 2:55

Scientist Skins

Finish the Masquerade level with a time less than 4:20 using 00 Agent difficulty

Golden gun mode

Complete the game in 00agent to receive golden gun mode.

Suit Skins

Finish the Courier level with a time less than 2:00 using Secret Agent difficulty

Get Sky Rail Level

Use Secret Agent Difficulty to finish the Cold Reception scenario with a time of 3:15 or better.

Unlock Forest level for Multiplayer

Beat Night Watch (in single player) in under 2:20 on 00 gent Difficulty.

Wildfire mode

Beat City of Walkways2 in agent mode in under 3:40

Civilian skins

Beat City of Walkways 1 in agent under 3:35

Soldier Skins

Beat Midnight Departures Level under 3:05 on Agent difficulty

Air Raid

Beat Masquerade in Agent in under 3:15



Extra Weapons in Courier Level


message: Hey, check out the upstairs room that is next to the room with the safe in it.  There are two cabinets up against the walls.  Open them up to find a Mustang .44 and a Wolfram P2K in each one.

Unlock Submarine multiplayer level

To unlock Submarine multiplayer level you must beat the single player level known as submarine in 2 minutes 30 seconds or less.



Get the Wolfram P2K from the first assassin in Turncoat Level


First make sure you have your watch stunner out. Then stun the first assassin, but don't get close enough to punch him. Then he drops his first gun and when he recovers he takes out his Wolfram P2K. Next kill him and take his gun.

Exotic Mode

Beat "Thames Chase" in under 3:25 on 00 agent.

Make Your Enemies Surrender

To make your enemies surrender, you must first find an enemy to work on.  Once you have found an enemy, use the stunner on your watch to paralyze him.  Stun the enemies from a medium distance until they drop the weapon they are holding.  Quickly, pull our a pistol or any non-rapid firing weapon and shoot them once in the foot.  Stay close to the enemy or they will pull out a pistol and shoot you.  You can now do whatever you want with them.  Have Fun!!!


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The World is Not Enough cheats

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Use gadgets:
Hold B and press A to use certain gadgets, such as nightvision. Note: This only works in certain levels such as Mission 6: Night Watch.

If you are in a hurry in any level, hold A and press B.

Alternate multi-player faces:
Highlight a secondary type of character (Kazak Soldier, Market Trader, Runner, etc.) at the multi-player mode character selection screen, then press L or R to cycle through various faces.

Change gun options:
Hold B and press Z to change options on your gun. For example, you can make the Wolfram P2K have a silencer. Note: Every gun does something different.

Civilian skins:
Successfully complete the City Of Walkways 1 level under the "Agent" difficulty setting with a time less than 3:35.

Classic skins:
Successfully complete the game under the "Secret Agent" difficulty setting to unlock Tuxedo Bond, Baron Samedi, Oddjob, Scaramanga, and Jaws.

Contemporary skins:
Successfully complete the game under the "Agent" difficulty setting to unlock Alec Trevlyan (006), Wai Lin, Max Zorin, May Day,and Christmas Jones (dress).

Covert skins:
Successfully complete the City Of Walkways level under the "Secret Agent" difficulty setting with a time less than 3:45.

Exotic skins:
Successfully complete the Cold Reception level under the "00 Agent" difficulty setting with a time less than 3:25.

Navy skins:
Successfully complete the A Sinking Feeling level under the "00 Agent" difficulty setting with a time less than 2:55.

Security skins:
Successfully complete the King''s Ransom single player level under the "Secret Agent" difficulty setting with a time less than 3:45 to unlock the Security skins.

Scientist skins:
Successfully complete the Masquerade level under the "00 Agent" difficulty setting with a time less than 4:20.

Soldier skins:
Successfully complete the Midnight Departure level under the "Agent" difficulty setting with a time less than 3:05.
(www.gamesupport.dk)
Suit skins:
Complete the Courier level under the "Secret Agent" difficulty setting with a time less than 2:00.

Enter the room to your right where the deposit box is located. Open the deposit box to collect the flash-bang gun and appointment card. Then, take out your watch dart and shoot the policeman that is in the room. When the words "Mission failed" appear on the screen, exit the room and run out the revolving door (located at the beginning of the level). When the debriefing screen appears, the suit skins should be unlocked, even though you failed the mission.

Air Raid scenario:
Successfully complete the Masquerade level under the "Agent" difficulty" setting with a time less than 3:15 to unlock the Air Raid multi-player scenario.

Capture The Briefcase scenario:
Successfully complete the Turncoat single player level under the "Secret Agent" difficulty setting with a time less than 3:20 to unlock the Capture the Briefcase multi-player scenario.

Castle scenario:
Successfully complete the Subway single player level under the "Agent" difficulty setting with a time less than 2:15 to unlock the Castle multi-player scenario. This is the largest map in the game.

Forest scenario:
Successfully complete the Night Watch single player level under the "00 Agent" difficulty setting with a time less than 2:20 to unlock the Forest multi-player scenario.

Sky Rail scenario:
Successfully complete the Cold Reception single player level under the "Secret Agent" difficulty setting with a time less than 3:15 to unlock the Sky Rail multi-player scenario.

Team King Of The Hill scenario:
Successfully complete the King''s Ransom single player level under the "Agent" difficulty setting with a time less than 2:20 to unlock the Team King Of The Hill multi-player scenario.

Exotic weapon mode:
Successfully complete the Thames Chase level under the "00 Agent" difficulty setting with a time less than 4:25.

Gadget War mode:
Successfully complete the Fallen Angel single player level under the "Secret Agent" difficulty setting with a time less than 2:45 to unlock Gadget War mode

To save about 3 to 5 seconds while playing level to unlock the cheat, take out your wrist watch shocker and run directly up the staircase to the left. Do not run and get Zukovski''s P2K. Instead, run up the stairs and shock Zukovski''s guard to get his weapon. If done correctly, you do not even have to stop.

Go to Fallen Angel level under any difficulty setting. If you are playing Secret Agent or 00 Agent, as soon as the level starts, pull out your watch stunner. Run up the stairs and stun the man. Pick up his Soviet and keep running. Go though the door and pick up the Fingerprint Scanner then turn around and run back. Go outside and shoot the man. Turn around and go straight, not down the path. Jump over the edge and kill the man. Look over the rail and shoot the other man, not Bullion. Run to the corner and then shoot Bullion. Run over so that he is directly beneath you. Look down with the scanner, scan his prints, and finish the level. If you done fast enough you can save 10 or 11 seconds.

You can get the palm print from Bullion from atop the roof. This will save a lot of time and health, plus make the award much easier to earn. After killing the enemy on the roof and the other enemy on the dock (or the nearby boat), run over to next to the square hole in the roof. Kill Bullion and get his palm print from there. It can be a bit tricky to accomplish, but it does work.

Golden gun mode:
Successfully complete the game under the "00 Agent" difficulty setting to unlock the Golden Gun Scenario under the multi-player option. In this scenario, you must collect the three parts of the golden gun and kill all of your opponents with it to win.

Wildfire mode:
Successfully complete the City Of Walkways 2 level under the "Agent" difficulty setting with a time less than 3:40.

Name censor:
You can not enter the NAZI and most other objectionable words as a name in multi-player mode.



HINTS:

Unlock Castle level:
Beat the single player level "Subway" on Agent mode under the specified time of 2 minutes and 15 seconds.

Team King Of The Hill level:
Beat the single player level "King's Ransom" on Agent mode under the specified time of 2:20.

Covert Skins:
Beat the level "City Of Walkways" Secret Agent mode under the specified time of 3:45.

Contemporary Skins:
Beat the game on the Agent mode to unlock more skins.

Weapon information:
Wolfram P2K
Capacity: 16 rounds
Damage: Low
Range: Low
Ammo: 9mm
Zoom: None
Soviet KA-57
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 7.62
Zoom: None
Mustang .44
Capacity: 6 rounds
Damage: High
Range: Medium
Ammo: .44 mag
Zoom: Up to 2.5
Meyer TMP
Capacity: 25 rounds
Damage: Low
Range: Medium
Ammo: 9mm
Zoom: None
Watch: Stunner
Capacity: 100 rounds
Damage: stun
Range: Low
Ammo: Recharges
Zoom: None
Deutche M45
Capacity: 25 rounds
Damage: Medium
Range: Medium
Ammo: 45 ACP
Zoom: None
Frinesi Special 12
Capacity: 8 rounds
Damage: High
Range: Low
Ammo: 12 gauge
Zoom: None
Raptor Magnum
Capacity: 8 rounds
Damage: High
Range: Low
Ammo: .44 mag
Zoom: None
Deutche SA90
Capacity: 20 rounds
Damage: High
Range: very High
Ammo: 7.62
Zoom: Up to 5.5
Ignalls Type 20
Capacity: 30 rounds
Damage: Medium
Range: Medium
Ammo: 45 ACP
Zoom: None
Meyer Bullpup
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: up to 3
Mustang Mar-4
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: up to x2
Deutche M95
Capacity: 30 rounds
Damage: Low
Range: Medium
Ammo: 9mm
Zoom: Up to x4
Delta 900 Mag
Capacity: 5 rounds
Damage: High
Range: Medium
Ammo: Bolts
Zoom: Up to x4
Suisse SSR 4000
Capacity: 5 rounds
Damage: High
Range: Very high
Ammo: 7.62
Zoom: Up to x5
MB Pow 90
Capacity: 50 rounds
Damage: Medium
Range: High
Ammo: 5.7
Zoom: Up to x1.5
GL 40
Capacity: 1 round
Damage: Very high
Range: High
Ammo: 40mm
Zoom: Up to x2
RL 22
Capacity: 30 rounds
Damage: Very high
Range: Very high
Ammo: Rockets
Zoom: Up to x2
Sea Master Speargun
Capacity: 2 rounds
Damage: High
Range: Low
Ammo: Spears
Zoom: None
Mustang Mar-4GL
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: None
GL
Capacity: 1 round
Damage: Very high
Range: High
Ammo: 40mm
Zoom: None
AT 420 Sentinel
Capacity: 4 rounds
Damage: Very high
Range: Very high
Ammo: Missiles
Zoom: Up to x4

A Sinking Feeling: Faster completion:
To save time on the level, run straight ahead at the start and go left when you hit the boxes located there. Ignore the enemies because they should not see you. Board the submarine by swimming onto the tail of it and walking on the left side of it to the ladder. This can save a lot of time and health. After you get inside the submarine, you will see a ladder going down. Fall down through the hole and do a jump halfway through the fall, but try to avoid touching the ladder. You will land next to a guard who will surrender and drop his gun. After you find Christmas Jones, let her follow you instead of coming back for her later. You will risk her getting shot, but will save at least two minutes on your time.

It takes a lot of time if you have to open every door until you find Christmas. To save time, hold B and press A to equip the X-ray glasses. You can simply ignore the rooms Christmas is not in and find the correct room very quickly.

A Sinking Feeling: Complete level even with Mission Failed status:
When you start the level, go straight into the water. Climb out on the tail. When you climb up the ladder, start shooting people. Do not kill the men that trigger the alarm. It is best if you only shoot them once and next to them. You should just be trying to get them to set off the alarm. When they do so, jump in the sub so that you complete objective A. All through the rest of the level "Mission Faild Abort Mission" will appear, then on the debreifing screen it says you completed it. Note: You have to complete the mission previously for this trick to work.

Air Raid: Secret platform:
In the Air Raid multi-player level, head out of one of the windows and go to the top of the plane. There is a hole near the top rear of the plane that you can fall through to land on a secret platform. It overlooks some of the ramp that connects the two planes and the inside rear end of the large white plane.

Air Raid: Get on top of plane:
Walk to the very front of the plane and shoot out one of the windows. You can walk out to the nose just enough so that you will not fall. Turn around and walk up the part that is in between the two windows to get on top of the plane. The wind will push you like it does on the wings. Walk towards the back where there is a back wing on the tail. You can get behind there and shoot at people from high up. There is also a little place where you can drop down into and look down where people walk up the ramp into the plane.

Air Raid: Easy kill:
On the multi-player Air Raid level, get in the secret platform on top of the plane. Whenever an AI Bot gets under you, they will stop and look for you. Since you are directly above them, they cannot find you, which gives you a chance to shoot them in the head for an easy kill. Note: This does not always work, and only works on AI Bots.

Air Raid: Easy mission:
First, complete the first level under the "00 Agent" difficulty setting without killing anyone. When you are exiting the level, shoot only one English cop. Shoot the other two cops and then the "Abort Mission" message will appear. Do not quit or restart. Instead, just go out the door. "Mission Complete" will still appear at the next screen. If done correctly, "Air Raid" will flash in red instead of yellow.

City of Walkways 1: Hidden Body Armor:
There is a secret Body Armor underneath the second ramp you go down after you get outside the building with the conveyor belts. It is almost directly across from the dock with the boat on it (where there is another Body Armor on the Agent difficulty setting).

City of Walkways 2: Defeating the attack chopper:
When you are fighting the attack chopper at the end, pick up the AT-420 Sentinel, then run and stand with your back to the raised drawbridge. From here, the chopper will only shoot bullets at you, and not rockets. When trying to get the time cheat, run away from the attack chopper when you first encounter it, just before the three metallic walkways.

When at the end of the level and are facing the chopper, stand under the bridge, look up, and throw some Sticky Grenades. With luck the chopper will take the pass over the bridge when the grenades explode. Alternately, throw the Sticky Grenade on the plank you used to get where the car is located.

City of Walkways 2: Easy kills:
After you destroy the attack chopper, if you are very low on health, go to where Zukovski's car is located and get more Sentinel ammunition. Next, go back up stairs and go to the edge of the platform facing the bridge. Make sure the Sentinel is set on "Guide". Zoom to the sniper point of view and point the guide laser downward to where there are two men are waiting for you. Shoot one shot and control it so that it hits an area close enough so that it kills them.

Cold Reception: Faster completion:
Press C-Up button as much as possible to constantly go fast, which will make it easy to get the Sky Rail level and Exotic Skins cheats. Hold C-Down when near the fuel dumps and the barrels at the end of the level to make sure you hit them. Also, always take the left paths when there is a split; these are shorter and lead to Body Armor.

Courier: Faster completion:
Go to the safety deposit box room and shoot a dart at the guard. "Mission Failed" will appear, but it really is not. Get the card and the flash bang gun and run out the doors. "Mission Complete" will appear on the briefing screen. Note: This only works under the "Secret Agent" difficulty setting. Note: If you get the card and gun first before shooting the guard, you will have to get the money, but you will not be able to do so.

In any difficulty setting, do not kill anyone on the level. Go into the room and pick up the items in the security box. Do not kill the guard. Go over to the alarm on the wall. Leave the bank without killing anyone and the mission will be complete.

Courier: Sparks:
There should be two alarm buttons on the bottom floor. Walk over to them and take out your stunner. Press B + Z to switch it to laser. Shoot the alarm and non-stop sparks will appear.

Courier: Avoid elevator alarm:
Do not smoke in the elevator. It will set off an alarm.

Courier: Different secretary:
When you first start the game, you will be talking to a secretary. Punch her in the face and abort the mission. Return to the same level and there will be someone different there.

Fallen Angel: Faster completion:
When fighting Gabor, zap him with your Watch Stunner, pick up his gun, then run away. You do not have to kill him and he will not pursue you, saving time and health.

When going to get the fingerprint on the dock, run backwards because a couple of men will exit from the same door as you, and will seriously deplete your life. After scanning the fingerprint, go into the room, but stop. Shoot the two security cameras. That way the doors will not close and you do not have to bother with the deadly gas. When going to the room to rescue M in the cell, do not pick up the weapons from the enemies there -- you will lose your guns anyway. You can simply pick up the weapons as you run up the stairs. Take out your laser when fighting Gabor, shock him, take his gun and leave. You do not need to kill him. Finally, remember to strafe.

Kill the three enemies outside of the jail cell area where M is being held, but do not pick up all of their weapons. Then, enter M's cell and after the intermission sequence, just run past Gabor. Pick up the weapon you left on the floor and head up the stairs.

Fallen Angel: Avoid gas:
Before one of Elektra's guards traps you in the room with the poison gas, destroy the video cameras in the corners. He will not see you approaching. Watch out for the men at the top of the stairs. You must then rescue M in the room to the right, in the last cell on the right side. To get out of the poison gas room, take out your grapple and look up at the ceiling. Shoot your grapple up into the hole and climb the rope. Then the gas will not be able to reach you.

King's Ransom: Pen grenade:
At the beginning of the level walk up to Moneypenny, who is standing by the computer in the second room. Talk to her and she will give you a pen grenade. This will become useful when playing under the "00 Agent" difficulty setting.

King's Ransom: Less enemies:
When playing the level under the 00 Agent difficulty setting, pick up the Pen Grenade from Moneypenny. Throw it out the window where the first terrorist enters (outside M's office). If done correctly, there will be fewer enemies later in the level.

King's Ransom: Kill men on ropes:
When you get to the stairway to go downstairs, equip your watch-stunner then turn to face the door opening. "Sweep" by the door by side-stepping (zapping as you sweep by). When you stun the men hanging from the ropes it will kill them (because they fall when they lose consciousness). This can save a good bit of health. When you get to the bottom of the stairs, just ignore the other group of enemies sliding down the ropes. Simply go through the door as quickly as possible.

King's Ransom: More ammunition:
While going through the building, you will see guards wearing blue vests. Take out your watch stunner and keep zapping them until they drop their gun. You will not fail the mission by doing this.

King's Ransom: Finish quicker:
In the King's Ransom level under the "Secret Agent" difficulty and above, you do not have to do all of the objectives. When you get to the bottom floor, there is an easy way to get through the rest of the level. After you go through the door immediately after the stairs, there will be a guard who will tell you to turn on the sprinklers. Go around a couple corners, and shoot the guard who tells you to do the lockdown with your stunner watch. This will not kill him, but he will not be able to tell you what your objectives are, so you do not have to do them. Do this same thing when going to the vault to get Sir Robert. Zap the guard who tells you to get the doctor, to also avoid that objective. This is especially useful while doing the time cheat, and it will make for less enemies to kill on "00 Agent".

King's Ransom: Third floor lockdown:
When activating the third floor lockdown, you do not have to take the long way around to the nurse. As soon as you leave the room where you activated the third floor lockdown, turn to the left. The door will be closing. If you are quick enough run under while the door is closing to have a shorter way to the nurse.

Masquerade: Wildlife:
Start the level and after you talk to the Colonel (the one in the green suit), walk forward and stop in front of the green truck. Look straight up into the sky to see three birds flying around in circles.

Masquerade: Delayed shooting:
When you walk over to talk to the Colonel (man in green) while he is talking, take out your Wolfram and he will not shoot until he is done talking.

Midnight Departure: Disable alarm:
Use your watch laser on the radio/alarm to disable it. This way none of the men can set it off and leave you dead.

Midnight Departure: Hitch a ride:
There is a green cargo truck that drives down the road you follow that will give you a free ride all the way to the airport. Simply wait until the truck stops, clear out all the nearby guards, then hop in the back. The truck will drive off, bringing you to the tower past all the guard towers and men unharmed.

Midnight Departure: Faster completion:
When you talk to the air traffic controller at the end, jump onto his control board and walk out the window towards the runway. The window should break when you walk through it -- do not waste time shooting. Jump halfway through the fall so that you do not die. This will save about 30 seconds from taking the stairs, then running back outside.

At the end of the level when you go up to the plane, as soon as the man starts talking run away from the plane in any direction. This will cut his little speech short and the level will end much quicker.

Midnight Departure: Wildlife sounds:
Start the "Midnight Departure" single player level and kill Davidov. If you kill him quickly enough (before he gets too far) there will be a path beside him leading into the forest. Avoid the hut that you will see. Instead, look behind you to find another path. Go through that path and you will see a sign that says River Road. Wait around in that area long enough and you will sometimes hear the sound of a wolf howling.

Midnight Departure: Get run over by plane:
Run all the way to the end of the level. Go into the building in the airport that has the air controller in it. Run up the steps and make the man land the plane. When you hear him shoot the window, run out the window. Do a double jump while in the air, then run onto the landing place and stand in front of the plane.

Hint: Night Watch: Killing enemies:
You can actually kill enemies by punching them, even the game states that you cannot do so.

Hint: Night Watch: Avoiding Davidov:
At the end of the level, there is a car parked in front of a building. Do not go inside the building or Davidov will appear. Instead, break the front window where you see a table. You can then tap the phone, and take the photo without worrying about Davidov. You can also now sneak into the trunk of the car.

At the end of the level under the 00 Agent difficulty setting, when you need to go into the last King building photograph the two documents that are left and plant the last wire tap very quickly. Davidov arrives at that building extremely quickly. He arrive there in about three to five seconds, so be careful.

Night Watch: Avoiding guards:
The first three guards at the beginning of the level will not see or bother you unless you let them see you.

Night Watch: See Davidov's car at the beginning:
Start the level under any difficulty setting, go to the door, and face it. Turn on your X-Ray Glasses and look down. You should see the car (Davidov's) you finish the level in. You cannot bug the phone or photograph the evidence.

Night Watch: Gabor:
Gabor will go farther searching, depending on which difficulty setting you are playing .

Night Watch: Faster completion:
Do not disable security cameras. Instead, wait until they are looking away from you and pass by underneath them, or stay against walls. However, destroy the last three (one just before the forest path, two at Davidov's Office) so that Davidov does not catch you. Also try to take pictures and plant phone taps from a distance.

Do not use darts on guards. Just punch them and they will be out. Take their gun. Use the Silent Wolfram P2K to shoot the security cameras.

Sky Rail: Cable walk:
In the Sky Rail multi-player level, you can go onto the roof of either building and walk across the cable that the sky carts use. You can also "ride" on the cart from the top; as it goes by it will begin to push you. Simply walk on top of the small platform (the part that connects the sky cart to the cable) to "ride" it. It makes an excellent sniper location and is a good place to attack from when showing off your talent and cunning.

Sky Rail: Perfect sniper spot:
Enable the "Explosive weapon" cheat and do the rail walk. Get to a spot just above the cave and sit there. You can only take damage from below, and all grenades shot from the buildings will be short and explode on the ground. Note: If the Mustang Grenades are used, they may reach you. The CPU do not use Mustang Grenades. Also, bullets from the Mustang and all other weapons can hit you.

Sky Rail: Hiding place:
When an enemy is on you tail, jump into a rail car, and press C-Down to duck. The enemy will not be able to see you, and any bullets that they shoot at you will deflect off of the metal body of the car. Note: This only works with CPU characters some of the time. Also, the cars cannot stop explosive weapons.

Sky Rail: Boost jump:
When you take the elevator to get onto the tram station, jump at the correct moment when the elevator stops to jump higher.

Thames Chase: Familiar tourist:
When in the "Thames Chase" level, go to where the hostages are located and free them. Go to the hostage with the camera (not the construction worker), he resembles the Louisiana sheriff that appears in various Bond movies.

Thames Chase: Kill the Mystery Killer:
Play through the entire mission. You must have the Deutche SA90 when you get to the last section of the mission with the police cars on the end of the street. Wait for the bus to go by and shoot the windshield to shatter it. You have just killed the Mystery Killer (you must have the bus in the background).

Thames Chase: Hidden spears:
Near the beginning, when you pass the small building with the sniper, instead of going down the stairs to the left, go right. There is a narrow space between the building and the adjacent wall. A box of speargun ammunition is in this location.

Turncoat: Hidden Stun Grenades:
There is a hidden Stun Grenade in a room on the first roof you land on, with the clothes lines. Watch the two hostages that run past; one will go into a distant wooden door inside a yellow building (do not bother going here), but the other one will go inside a room just next to the clothes lines. Immediately behind her is an ammo box with one Stun Grenade. Use it on any difficult hostage situations you encounter.

When you get out of the building with all the men with magnums, Bullion will run up the stairs. Walk over to the house closest to you and open the door to find a box of Stun Grenades.

Turncoat: Hidden P2K:
There is a hidden P2K in the beginning of the level. After you turn the corner, you will see a ladder off to the left. Climb up and follow the platform to find the P2K. This takes time off of the mission, but gives you an extra gun in case you run out of ammunition.

Turncoat: Enemy Back flip:
Run all the way until you get to the part where there is a man with a gun. Take his gun. There will be a man standing next to a car. Start shooting the front of the car -- about four or five shots. This will make the car explode and the man next to the car will do a back flip.

Underground Uprising: Full health and body armor:
When you diffuse the bomb, under any difficulty setting, wait until the timer is at 0:07. If you disarm the bomb at this exact time, you will get full health and full body armor. Note: For this to work you need to disable the bomb with low health so the health meter is red.

Underground Uprising: Stun Grenades:
There are many hostage situations in this level. To avoid having the hostages hit by the gunmen, throw Stun Grenades around corners, down escalators, etc. This will put hostages and gunmen to sleep for approximately fifteen seconds. Shoot the gunmen and leave the hostages. Later, the hostages will wake up and be free.

Underground Uprising: Killing assassin:
You can kill the assassin at the end of the level. When you are going to climb the rope to finish the mission, shoot her and complete the mission. Even though the "Mission Failed, Abort Mission" appears, you will be taken to the next mission screen.

Underground Uprising: Faster completion time:
When defusing the bomb, after it is a slightly more than half-way defused, let the red defusing line go all the way down then hold Z. The timer will go down to about two seconds or so, but it will not explode and you will defuse it faster.

At the stairwell near the end of the level, instead of going up the stairs and jumping the gap, use your grapple-watch to grapple the target on the ceiling. Climb up the line (facing the same way as when you entered the stairwell). Shoot the enemy ahead and above as you climb up, then jump off and kill the guard in your path to the padlocked door. Then, shoot the padlock and run to the rope hanging from the balloon to end the level.

Multi-player mode: Easy kill:
Pick a weapon with good zoom capability. Find a nice place to play sniper. This works especially well in the Sky Rails level. Wait for an opponent to approach a weapons or ammo crate, but target the box. Shoot the box after they are in position. The box will explode and almost instantly kill them.

On any multi-player arena, shooting ammo boxes will cause them to explode. However, on any outside level, the ammo boxes will come down on parachutes. Shoot these parachutes and the ammo box will fall even faster and explode upon impact with the ground or anything else. Use this trick often with a sniper rifle, and it will count as a suicide for whoever it kills. Also, jump up when shoot someone to hit them in the head, which will kill them much faster.

Start a multi-player match with explosive weapon style. Go face to face with an enemy that has a grenade launcher, unarmed. Start punching him and he will shoot you in the face. However, you will remain alive and the enemy will fall dead. Note: This only works against CPU players, and your health setting must be at 200. When you go into battle against the grenade launching CPU player, you must have a full health and body armor meter. This trick works best if your opponent is Scaramaga after he has been unlocked.

Multi-player: Double jump:
In multi-player mode, you can jump off high cliffs without dying. You can also jump again while in mid-air. This is useful when escaping enemies on levels such as Sky Rail. Note: This does not work on the Air Raid level, when you jump off the long platform.

Multi-player: Weapons appear like single player versions:
When you are at the multi-player menu (with character select), highlight weapon detail and turn it to "High". Start a multi-player game. When you are holding a weapon it will look exactly like it does on single player mode.

Multi-player: Bubbles in Forest scenario:
Unlock the Forest scenario, then set the gun mode on explosive. Get the Sticky or Frag grenade and throw it into the river. You will see bubbles come up from the grenade when it is underwater. This works for anything you shoot into the water.

Multi-player: Hiding in Forest scenario:
Select a dark character and go to where the blue fort is located. Start going towards the river and look to the left. You should see some cliffs. Get on the top cliff -- you may need to go down to the river to do this. Stay close to the rocks and when you come to the end, jump around the corner and you should be on a small shelf. You will see some trees. Walk behind the trees to reach the hiding spot. You can see and shoot people, but they will not be able to see and shoot you unless they use explosives.

Multi-player: Scaramonga:
When Scaramonga is a CPU character in multi-player mode, he is the deadliest of all assassins. When he attacks you from behind, he will kill you with just one shot, or two shots if your lucky. Note: If he is using a Soviet-K7, he will always kill you with just one shot. However, if he hits you with a grenade, it may take him three to four hits depending on how many times he misses, which is not often unless you dodge his grenades.

Easier time-based cheats:
Before turning on the Nintendo 64, hold Analog-stick Down. Keep it held until the first screen appears, then load your game and start the level. You will not be able to go backwards, and can only stop running when you hold Analog-stick Down. This is will make you go faster, to unlock the time cheats easier.

Strange colors:
Find the giant hole in the hidden volcano level. On the main floor with the moving warheads, at each end is a black pit that you can fall into (and die). If you look down you can see strange colors. If you look up you can see a fading light up at least 200 feet above. Also try this using X-ray glasses.

Move faster:
Hold Analog-stick Up + C-Left or C-Right to strafe, which can effectively double your speed if used correctly.

Dodge bullets easier:
Press the C-Left or C-Right to dodge bullets easier in one and two player modes.

Recommended controller configuration:
Select "Control Style" at the options screen, then choose "3 Infiltration". Use C-Up and C-Down to walk, C-Left and C-Right to side step, and the Analog-stick to look and turn your body. All the other buttons are the same, but use the D-pad to jump and crouch. It may take some getting used too, but is much easier to operate.

Fall without dying:
Run off a cliff and jump while falling.

Create falling bombs:
Shoot a bullet at a parachute holding an item. If timed correctly, you can make it explode.

Better grenades:
If you use a GL40, you will get good grenades. However if you use a Mustang Grenade Launcher, the grenades will shoot farther, have the explosion radius of a AT420-Sentinal Missile, and will reload about 2.5 times as fast as GL40 grenades.

Extra Mustang grenade ammunition:
Play a multi-player match. Collect two boxes of grenade ammunition before collecting a Mustang; or get a box of ammunition, collect a Mustang, then collect another Mustang box. Next, switch to the Mustang. Switch it from the "Auto" function to the "Impact" function. Your ammunition should resemble "2/5". Press B to reload. This should take your ammunition down to "1/6". This will give you beyond the normal amount of grenade reloads. Note: This trick works best on the Sky Rail level.

Guided AT 420 Sentinel missiles:
After you have launched a missile from the AT 420 Sentinel, a screen with a view of the missile will appear in the upper right corner. If you stay in sniper mode and you move the aimer, you can turn the missile.

Operating elevators:
When inside of an elevator (Single Player: Courier, City of Walkways I, Multi-Player: Merchant, Hidden Volcano, Sky Rail) press C-Up to get it to activate while you are still inside instead of running out and then back in. This will make elevators very effective hiding places in multi-player arenas.

Shortcut on stairs and ladders:
To save time when unlocking a time-based cheat, when you need to go down stairs jump over the railing to land at the bottom. For laddersn jump down but do not jump on the ladder. This can save up to ten seconds. Note: If you jump off the stairs or ladder, the distance from where you jump may be too great and cause you to die. Levels not to jump from the very top include Courier, King's Ransom, and A Sinking Fleet.

Get two weapons from an enemy:
Sneak up on an enemy and shoot him once to where he drops his weapon. Pick it up, scoot back, and kill him. Then, pick up the other weapon.
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The World is Not Enough cheats

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