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Far Cry cheats, hints, guides

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PC Games - PC Games cheats - Far Cry cheats


Cheat: Developer Mode

Ubisoft's first person shooter Far Cry can bring tears to your eyes. Even with hordes of shooters released every year, Far Cry manages to stay on top. It plays like a perfect marriage of stealth and action -- with some the best graphics ever seen in any game, on any platform. Still, there's another reason Far Cry will have you reaching for your hankie. The AI has a tendency of reducing even hardcore shooter fans into weeping babies, so don't fret over reloading the same checkpoint 12 times if needed --we've all done it.

Cheat: Developer Mode
This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.

Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.


cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 0
--p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
--Input:BindCommandToKey("\SkipCutScene","F7",1);
-- Developer Cheat keys ---
--- non standard key bindings ---
-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
-- to be removed
Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1);
Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default");
Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed
-- removed
--Input:BindCommandToKey("#Game.Save()","insert",1);
--Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1);
Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1);
--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1);
--Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
-- removed
--- temp variables for functions below ---
prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;
prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;
default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;
screenshotmode=0;
function ToggleAIInfo()
	if (not aiinfo) then
		aiinfo=1;
	else
		aiinfo=1-aiinfo;
	end
	if (aiinfo==1) then
		ai_debugdraw=1;
		ai_drawplayernode=1;
		ai_area_info=1;
	else
		ai_debugdraw=0;
		ai_drawplayernode=0;
		ai_area_info=0;
	end
end
function GotoNextSpawnpoint()
	Hud:AddMessage("[NEXT]: next spawn point");
	local pt;
		pt=Server:GetNextRespawnPoint();
	if(not pt)then     -- last respawn point or there are no respawn points
		pt=Server:GetFirstRespawnPoint(); -- try to get the first one
	end
	if(pt)then                                -- if there is one
		Game:ForceEntitiesToSleep();
		_localplayer:SetPos(pt);
		_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
	end
end
function SetPlayerPos()
	local p=_localplayer
	p:SetPos({x=100,y=100,z=300});
end
-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
--
-- USAGE:
--  deactivate designer mode: (nil,nil,0)
--  old super designer mode (with collision): (40,120,1)
--  old designer mode (without collision): (10,15,0)
--  change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
--
function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
	if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
		Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
 	p_speed_walk = SuperDesignerMode_Save1;
	p_speed_run = SuperDesignerMode_Save2;
		_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
	_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
	_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
	_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
	_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
	_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
	SuperDesignerMode_Save1=nil;
	-- activate collision, parameter is 0 or 1
	_localplayer:ActivatePhysics(1);
else
	Hud:AddMessage("[CHEAT]: Designer fly mode ON");
	SuperDesignerMode_Save1 = p_speed_walk;
	SuperDesignerMode_Save2 = p_speed_run;
	SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
	SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
	SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
	SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
	SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
	p_speed_walk = speedwalk;
	p_speed_run = speedrun;
	_localplayer.DynProp.gravity=0.0;
	_localplayer.DynProp.inertia=0.0;
	_localplayer.DynProp.swimming_gravity=0.0;
	_localplayer.DynProp.swimming_inertia=0.0;
	_localplayer.DynProp.air_control=1.0;
	_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
	-- deactivate collision, parameter is 0 or 1
	_localplayer:ActivatePhysics(withcollide);
	end
end
function ToggleScreenshotMode()
	if(screenshotmode~=0) then
		System:LogToConsole
               ("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
		screenshotmode=0;
		hud_crosshair = "1"
		cl_display_hud = "1"
		r_NoDrawNear = "0"
		ai_ignoreplayer = "0"
		ai_soundperception = "1"
		r_DisplayInfo = "1"
	else
		System:LogToConsole("SCREENSHOTMODE ON");
		screenshotmode=1;
		hud_crosshair = "0"
		cl_display_hud = "0"
		r_NoDrawNear = "1"
		ai_ignoreplayer = "1"
		ai_soundperception = "0"
		r_DisplayInfo = "0"
	end
end
function DecreseSpeed()
	if tonumber(p_speed_walk)>5 then
		p_speed_walk=p_speed_walk-5;
		p_speed_run=p_speed_run-5;
		System:LogToConsole("Decresed player speed by 5");
	else
		System:LogToConsole("You can not go any slower!");
	end 
end
function IncreseSpeed()
	if tonumber(p_speed_walk)<500 then
		p_speed_walk=p_speed_walk+5;
		p_speed_run=p_speed_run+5;
		System:LogToConsole("Incresed player speed by 5");
	else
		System:LogToConsole("You can not go any faster!");
	end 
end
function DefaultSpeed()
	p_speed_walk=default_speed_walk;
	p_speed_run=default_speed_run;
	System:LogToConsole("Player speed reset");
end
function TeleportToSpawn(n)
	local player = _localplayer;
	local pos = Server:GetRespawnPoint("Respawn"..n);
	if pos then
		player:SetPos(pos);
		player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
	end
end
-- Give the player the passed weapon, load it if neccesary
function AddWeapon(Name)
	Game:AddWeapon(Name)
	for i, CurWeapon in WeaponClassesEx do
		if (i == Name) then
		_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
		end
	end	
end
function MoreAmmo()
	if _localplayer then
		_localplayer.cnt.ammo=999;
		Hud:AddMessage("[CHEAT]: Give 999 ammo");
		System:LogToConsole("01CHEAT: Give 999 ammo");
	else 
		Hud:AddMessage("[CHEAT]: no ammo today");
	end
end
function AllWeapons()
	AddWeapon("AG36");
	AddWeapon("Falcon");
	AddWeapon("SniperRifle");
	AddWeapon("MP5");
	AddWeapon("RL");
	AddWeapon("Shotgun");
	AddWeapon("OICW");
	AddWeapon("P90");
	AddWeapon("M4");
	_localplayer.cnt:GiveBinoculars(1);
	_localplayer.cnt:GiveFlashLight(1);	
	Hud:AddMessage("[CHEAT]: Give all weapons");
	System:LogToConsole("01CHEAT: Give All weapons");
end
function ToggleGod()
	if (not god) then
		god=1;
	else
		god=1-god;
	end
	if (god==1) then
		System:LogToConsole("God-Mode ON");
	else
		System:LogToConsole("God-Mode OFF");
	end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);


After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:
  • F1 ... Toggles FirstPerson/ThirdPerson Camera Modes
  • F2 ... Go to next checkpoint
  • F4 ... No clipping on/off
  • F5 ... Default Speed
  • F9 ... Save Current Position
  • F10 ... Load Current Position
  • F11 ... Toggle Extra Information
  • o ... Gives 999 ammo
  • p ... Gives all weapons
  • BackSpace ... Toggle GodMode
  • = ... increase speed
  • - ... decrease speed
Cheat: Level Select
Press '~' to bring up the console and enter these codes:
  • archive level : map archive
  • boat level: map boat
  • bunker level: map bunker
  • carrier level: map carrier
  • catacombs level: map catacombs
  • control level: map control
  • cooler level: map cooler
  • dam level: map dam
  • factory level: map factory
  • fort level: map fort
  • pier level: map pier
  • rebellion level: map rebellion
  • regulator level: map regulator
  • research level: map research
  • river level: map river
  • steam level: map steam
  • swamp level: map swamp
  • training level: map training
  • treehouse level: map treehouse
  • volcano level: map volcano
Manual Save Cheat
It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.

Submitted by Lawrence Cade

Just add -DEVMODE to the end of the executable command line if the save command is not working.

Submitted by Chris Cheng
Hint: Add color to name
Enter the following color codes when entering a name at the character selection screen. The letters that follow the code will be displayed in the color listed below. Multiple color codes can be used.
  • Black: $0
  • White: $1
  • Blue: $2
  • Green: $3
  • Red: $4
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Far Cry cheats

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   for

Far Cry

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CheatCodes:
Download http://skyz.us/farcry/farcrycheats.rar It's a 3KB file.

Copy the file DevMode.lua which is included in the .rar file to the main FarCry directory. Now start the game using the parameter -devmode. ''C:Program FilesUbisoftCrytekFar CryBin32FarCry.exe'' -DEVMODE

Upon launching of the game you will notice same game data being displayed on the screen along with your Frames Per Second. In order to disable this information, press ~ and type R_displayinfo 0. To see your Frames Per Second again at anytime re-open the console ''~'' and type R_display info 1.

Then launch the game and press one or more of the following

Code - Effect:

BackSpace - God Mode On/Off
F1 - Toggle 1st/3rd persion view
F2 - Move To Next Checkpoint
F4 - Toggle No-Clipping Mode
F5 - Default Speed
F9 - Save Current Position
F10 - Load Current Position
F11 - Toggle Extra Information
O - 999 Ammo
P - All Weapons
= - Increase Speed - F5 To Reset
- - Decrease Speed - F5 To Reset

Manual Save Cheat
It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.

Just add -DEVMODE to the end of the executable command line if the save command is not working.

Change Color of your name
At the character selection screen where you enter your name, type one of the below for different colored letters:

$0 = Black
$1 = White
$2 = Blue
$3 = Green
$4 = Red
$5 = Light Blue
$6 = Yellow
$7 = Pink
$8 = Orange
$9 = Gray

Console Commands
hit the '~' key to bring up the console and enter the following:

save_game - quick save
load_game - quick load
map training - training level
map carrier - carrier level
map fort f- ort level
map pier - pier level
map research - research level
map treehouse - treehouse level
map bunker - bunker level
map steam - steam level
map regulator - regulator level
map control - control level
map rebellion - rebellion level
map archive - archive level
map cooler - cooler level
map boat - boat level
map catacombs - catacombs level
map river - river level
map swamp - swamp level
map factory - factory level
map dam - dam level
map volcano - volcano level
give_all_ammo=1 - Give All Ammunition
map demo - demo level

Rally Pigs
If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level, eventually a pig will get in and drive it back to the road and park it. Be careful, the pig will run you over if you get in the way.
Submitted by: Brainn
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Far Cry cheats

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   for

Far Cry

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Far Cry


Various Cheats

Press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function.

Effect          Code
God mode        god_mode_count=1 
All weapons     give_all_weapons=1 
Ammunition      give_all_ammo=1 
Quick Load      load_game
Quick Save      save_game

Level Cheats

Press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function.

Level Name Code
Arcive Level map archive
Boat Level map boat
Bunker Level map bunker
Carrier level map carrier
Catacombs Level map catacombs
Control Level map control
Cooler Level map cooler
Dam Level map dam
Factory Level map factory
Fort Level map fort
Pier Level map pier
Rebellion Level map rebellion
Regulator Level map regulator
Research Level map research
River Level map river
Steam Level map steam
Swap Level map swamp
Training Level map training
Treehouse Level map treehouse
Volcano Level map volcano


Developer mode

Start the game with the -DEVMODE command line parameter. One way to do this is to make a shortcut to the game on your desktop and right click the shortcut and edit the properties. Then before the ending " put in the  -DEVMODE option and click ok. Then, press one of the following keys during game play to activate the corresponding cheat function. Note: When in developer mode, all levels will also be unlocked.

Effect Key
Spawn point [F3]
All weapons P
999 ammunition O
Toggle no clipping [F4]
Move to next checkpoint [F2]
Save current position [F9]
Load current position [F10]
Toggle extra information [F11]
Toggle first and third person view [F1]
Toggle God mode [Backspace]
Increase speed [Equals]
Decrease speed [Minus]
Return to Default speed [F5]

Hex Cheat for 0 Damage

Use notepad or a similar text editor to open the file Gamerules.lua in the game's farcrydemo/scripts/default  folder

Find:

"ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5"

And change to:

"0, 0, 0, 0.0, 0.0, 0.0".

Far Cry Config Cheat

Locate your Far CryFCData folder and look for the file Scripts.pak. open the .pak file with Winrar. once opened locate this folder ScriptsDefault and find the file GameRules.lua. you can now edit the file:

Invincible:

Find this place in GameRusles.lua

"ai_to_player_damage=1,1,1,0.5,0.5,0.5"

And Change to

"ai_to_player_damage=0,0,0,0.0,0.0,0.0"

Max ammo per clip:

while stil in the scripts folder find these folders

EntitiesWeapons

You are now able to change the amount of ammunition per clip. ex m4 Assault Riffle:

change "bullets_per_clip=30" to whatever you like fx. 300 the max amount of ammunition you can carry.

There are a numbers of way to change the weapons, just edit the .lua files.

Easy Way to Beat the End of Carrier

At the end of the carrier, in stead of killing all the guys on top of it, just shoot the gunner on the helicopter and jump into the water. Swim low and make sure you got the gunner (you will see him fall of the helicopter). If you didn't, he will just shoot you while your in the water. Than swim to where the carrier was cracked, shoot off the chains of the raft boat, (look above you to find it) and swim away. Very, very easy.




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Far Cry cheats

- viewed 1569 times, this month 5 times
Did you find an error in this cheat? Please correct it here
Find more cheat codes, hints, walkthroughs, guides, FAQ and tricks
   for

Far Cry

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