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| Cheats: | Effect: |
| give item_health_mega | +100 health up to 200 |
| g_showplayershadow # | 1 shows shadow, 0 removes it |
| com_showfps # | 1 to show frame rate on screen constantly, 0 to turn it off |
| pm_thirdperson # | 1 turns third-person mode on, 0 turns it off |
| give all | All weapons with full ammo, health and armor |
| com_allowconsole 1 | Allows console opening and closing with just ~ |
| editor | Close the game and open the map editor |
| kill | commit suicide |
| testlight | Creates a new light source where you're pointing |
| benchmark | game benchmark |
| give weapon_dmg | get a dark matter gun plus some ammo |
| give weapon_grenadelauncher | get a grenade launcher plus some ammo |
| give weapon_hyperblaster | get a hyperblaster plus some ammo |
| give weapon_lightninggun | get a lightning gun plus some ammo |
| give weapon_machinegun | get a machinegun plus some ammo |
| give weapon_nailgun | get a nailgun plus some ammo |
| give weapon_railgun | get a railgun plus some ammo |
| give weapon_rocketlauncher | get a rocket launcher plus some ammo |
| give weapon_shotgun | get a shotgun plus some ammo |
| give weapons | get all weapons without any ammo |
| give ammo | give ammo |
| give all weapons | gives all weapons |
| gfxinfo | graphics card information |
| pm_noclipspeed # | How fast you move in noclip mode |
| pm_crouchspeed # | How fast you move when crouched |
| pm_speed # | How fast you move when running |
| pm_jumpheight # | How high you can jump |
| quit | immediately exit from game |
| give armor | max armor |
| give health | max health |
| killmonsters | remove all monsters and NPCs from current level |
| poplight | Removes a "testlight"-created light source |
| screenshot X Y | replace X and Y with 4:3 screen resolutions, like 800 600 or 1024 768 |
| avidemo | save a demo of your playing to an AVI movie file |
| g_knockback # | Set to 0 to keep monster attacks from knocking you around |
| g_stoptime # | Set to 1 to stop time (can only move around) and 0 to restart time |
| spawn char_marine | summons a marine who'll help fight |
| spawn char_marine_medic | summons a medic who can heal you |
| spawn char_marine_tech_armed | summons a tech who can fight and restore your armor |
| noclip | toggle ability to fly and move through solid objects |
| GOD | Toggle GOD Mode |
| notarget | toggle invisibility |
| spawn weaponmod_rocketlauncher _homing | Adds guided missile functionality (Right-click) |
| spawn weaponmod_lightninggun _chain | Allows lightning to jump between nearby enemies |
| spawn weaponmod_hyperblaster _bounce1 | Allows shots to bounce off of walls |
| spawn weaponmod_machinegun _ammo | extended clip to 80 |
| spawn weaponmod_rocketlauncher _burst | Fire up to 3 rockets in rapid succession |
| spawn weaponmod_nailgun _ammo | firepower mod Increses firerate and amount |
| spawn weaponmod _nailgun_rof | firepower mod Increses firerate and amount |
| spawn weaponmod _nailgun_power | firepower mod Increses firerate and amount |
| spawn weaponmod _nailgun_seek | Homing nails with scope |
| spawn weaponmod _railgun_penetrate | Much more damaging railgun |
| spawn weaponmod _shotgun_ammo | Reloads using clips, instead of 1 shell at a time |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button0 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button1 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button2 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button3 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button4 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button5 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button6 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button7 |
| Show AAS stats | aasStats |
| Adds debug arrow | addarrow |
| Core to game chat lines | addChatLine |
| Add debug line | addline |
| Scale contact friction | af_contactFrictionScale |
| Force the given friction value | af_forceFriction |
| Name of the body to highlight | af_highlightBody |
| Name of the constraint to highlight | af_highlightConstraint |
| Scale the joint friction | af_jointFrictionScale |
| Maximum angular velocity | af_maxAngularVelocity: |
| Maximum linear velocity | af_maxLinearVelocity |
| Show structures of articulated figures not at rest | af_showActive |
| Show bodies | af_showBodies |
| Show body names | af_showBodyNames |
| Show constraint names | af_showConstraintNames |
| Show constraints | af_showConstraints |
| Show the inertia tensor of each body | af_showInertia |
| Show joint limits | af_showLimits |
| Show mass of each body | af_showMass |
| Show primary constraints only | af_showPrimaryOnly |
| Show articulated figure CPU usage | af_showTimings |
| Show the total mass of each articulated figure | af_showTotalMass |
| Show tree-like structures | af_showTrees |
| Show velocity of each body | af_showVelocity |
| Skip friction | af_skipFriction |
| Skip joint limits | af_skipLimits |
| Skip self collision detection | af_skipSelfCollision |
| Test for bodies initially stuck in solid | af_testSolid |
| Scale time | af_timeScale |
| Use impulse-based contact friction | af_useImpulseFriction |
| Use impulse-based joint friction | af_useJointImpulseFriction |
| Use linear time algorithm for tree-like structures | af_useLinearTime |
| Use constraint matrix symmetry | af_useSymmetry |
| Enable blocked fail safe handling | ai_blockedFailSafe |
| Draw movement information for monsters | ai_debugMove |
| Display script calls for the specified monster entity number | ai_debugScript |
| Draw trajectory tests for monsters | ai_debugTrajectory |
| Draw attack cones for monsters | ai_showCombatNodes |
| Draw obstacle avoidance information for monsters. | ai_showObstacleAvoidance 1 |
| Draw path_* entities | ai_showPaths: |
| Unknown | ai_testPredictPath |
| Write .AVI for a command demo | aviCmdDemo |
| Save demo in .AVI format | avidemo |
| Write .AVI for the current game | aviGame |
| Game benchmark | benchmark |
| Bind command to a key | bind |
| Bind ragdoll at the current drag position | bindRagdoll |
| Blink a debug line | blinkline |
| Center view | centerview |
| Check if new version of the game is available | checkNewVersion |
| Clear the console | clear |
| Clear all lights | clearLights |
| Drop current weapon | clientDropWeapon |
| In-game GUI message mode | clientMessageMode |
| Voice chats | clientVoiceChat |
| Team voice chats | clientVoiceChatTeam |
| Close the view showing any notes for this map | closeViewNotes |
| Cull back facing polygons | cm_backFaceCul |
| Debug collision detection | cm_debugCollision |
| Color used to draw the collision models | cm_drawColor |
| Draw filled polygons | cm_drawFilled |
| Draw internal edges green | cm_drawInternal |
| Collision mask | cm_drawMask |
| Draw polygon and edge normals | cm_drawNormals |
| Show collision model info | collisionModelInfo |
| Use ~ to toggle console | com_allowConsole |
| Sample input from the async thread | com_asyncInput |
| Mix sound from the async thread | com_asyncSound |
| Compress saved games | com_compressSaveGame |
| Force generic platform independent SIMD | com_forceGenericSIMD |
| Unknown | com_guid |
| Record journal | com_journal 1 |
| Play back journal | com_journal 2 |
| Set hardware classification to | com_machineSpec |
| Set hardware classification to not detected, | com_machineSpec -1 |
| Set hardware classification to low quality, | com_machineSpec 0 |
| Set hardware classification to medium quality, | com_machineSpec 1 |
| Set hardware classification to high quality, | com_machineSpec 2 |
| Set hardware classification to ultra quality | com_machineSpec 3 |
| Make a build | com_makingBuild 1 |
| Marker for memory stats | com_memoryMarker |
| Run one game tick every async thread update | com_preciseTic |
| Purge everything between level loads | com_purgeAll |
| Show async network stats | com_showAsyncStats |
| Show frame rate | com_showFPS |
| Show framerate | com_showfps 1 |
| Show total and per frame memory usage | com_showMemoryUsage |
| show sound decoders | com_showSoundDecoders |
| Skip the renderer completely | com_skipRenderer |
| Show engine timings | com_speeds |
| Print time in milliseconds with each console print | com_timestampPrints 1 |
| Print time in seconds with each console print | com_timestampPrints 2 |
| Update the load size after loading a map | com_updateLoadSize |
| Hold last amount of detected video RAM | com_videoRam |
| Combine six images for roq compression | combineCubeImages |
| Compress a demo file | compressDemo |
| Time messages displayed when console is displayed | con_notifyTime |
| Speed at which the console moves | con_speed [number] |
| Dump the console text to a file | conDump |
| Connect to a server | connect |
| Crash game | crash |
| Restart the cvar system | cvar_restart |
| Apply damage to an entity | damage |
| Launch script debugger | debugger |
| Print parses | decl_show 1 |
| Print parses and references developer | decl_show 2 |
| Delete selected entity | deleteSelected |
| Hold [Enter] to zoom view | demoshot |
| Load a map in developer mode | devmap |
| Open directory | dir |
| List a folder with sub-folders | dirtree |
| Disassembles script | disasmScript |
| Disconnect from a game | disconnect |
| Compile map | dmap |
| Skip to last level | doomhell |
| Print indicated text | echo ex |
| Launch in-game Declaration Editor | editDecls |
| Launch GUI Editor | editGUIs |
| Change lighting | editlight |
| Launch level editor Radiant | editor |
| Launch in-game Particle Editor | editParticles |
| Launch in-game PDA Editor | editPDAs |
| Launch in-game Script Editor | editScripts |
| Change sounds in editor area | editsounds |
| Take an environment shot | envshot |
| Cause an error | error |
| Execute a config file | exec |
| Exit game | exit |
| Exit command demo | exitCmdDemo |
| Export models | exportmodels |
| Finish the build process | finishBuild |
| Freeze everything on screen | freeze |
| Freeze game for indicated number of seconds | freeze [number] |
| Armor takes this percentage of damage | g_armorProtection [number] |
| Armor takes this percentage of damage in MP | g_armorProtectionMP [number] |
| Maintain even teams | g_balanceTDM |
| Show blood splats, sprays, and gibs | g_bloodEffects |
| Set seconds to allow game to run when skipping cinematic | g_cinematicMaxSkipTime [number] |
| Pregame countdown in seconds | g_countDown [number] |
| Scale final damage on player by this factor | g_damageScale [number] |
| Score review time in seconds at end game | g_gameReviewPause |
| Set how much health to take in nightmare mode | g_healthTakeAmt [number] |
| Set how low can health get taken in nightmare mode | g_healthTakeLimit [number] |
| Set how often to take health in nightmare mode | g_healthTakeTime [number] |
| Control the weapon sway in MP | g_mpWeaponAngleScale [number] |
| Show muzzle flashes | g_muzzleFlash [0 or 1] |
| If nightmare mode is allowed | g_nightmare [0 or 1] |
| Game password | g_password [password] |
| Display current frame number for camera when playing cinematics | g_showcamerainfo |
| Enable shadow of player model | g_showPlayerShadow |
| Draw entities and their targets; hidden entities are gray | g_showTargets |
| Display current animation and frame number for testmodels. | g_showTestModelFrame |
| Skip damage and other view effects | g_skipViewEffects |
| Let spectators talk to everyone during game | g_spectatorChat |
| Draw arrows over teammates in team deathmatch | g_TDMArrows |
| Number of frames to blend | g_testModelBlend |
| Test model rotation speed | g_testModelRotate |
| Test particle visualation; set by the particle editor | g_testParticle |
| Name of the particle being tested by the particle editor | g_testParticleName |
| Name of material to draw over screen | g_testPostProcess |
| Display game class info | game_memory |
| Cause a game error | gameError |
| Kick player from multi-player game | gameKick [name] |
| Kick indicated player name | gameKick [name] |
| Print current view position | getviewpos |
| Show graphics info | gfxInfo |
| Gametype filter | gui_filter_gameType |
| Password filter | gui_filter_password |
| Players filter | gui_filter_players |
| Send heartbeat to master servers | Heartbeat |
| Show help | help |
| Hitch the game | hitch |
| Show IK debug lines | ik_debug |
| Enable IK | ik_enable |
| Name of log file; if empty "qconsole.log" will be used | ilFileName |
| Set the maximum texture anisotropy if available | image_anisotropy [number] |
| See texture MIP usage | image_colorMipLevels |
| Control texture downsampling | image_downSize |
| Control normal map downsampling | image_downSizeBump |
| Control normal map downsample limit | image_downSizeBumpLimit |
| Control diffuse map downsample limit | image_downSizeLimit |
| Control specular downsampling | image_downSizeSpecular |
| Control specular downsampled limit | image_downSizeSpecularLimit |
| Change texture filtering on mipmapped images | image_filter |
| Ignore high quality setting on materials | image_ignoreHighQuality |
| Change lod bias on mipmapped images | image_lodbias |
| If 0, dynamically load all images | image_preload [0 or 1] |
| Round bad sizes down to nearest power of two | image_roundDown |
| If 1, print number of outstanding background loads | image_showBackgroundLoads[0 or 1] |
| Allow alpha/intensity/luminance luminance+alpha | image_useAllFormats |
| If 1, do background load image caching | image_useCache [0 or 1] |
| If 0, force everything to high quality | image_useCompression [0 or 1] |
| Write batch file for offline compression of .DDS files | image_useOfflineCompression |
| Use .DDS files if present | image_usePrecompressedTextures |
| Write .tgas of the final normal maps for debugging | image_writeNormalTGA |
| Write .DDS files if necessary | image_writePrecompressedTextures |
| Write .TGAs of the non normal maps for debugging | image_writeTGA |
| Angle change scale when holding _speed button | in_anglespeedkey |
| Look around with mouse (reverse _mlook button) | in_freeLook |
| Enable mouse input | in_mouse |
| Restart the input system | in_restart |
| Yaw change speed when holding _left or _right button | in_yawspeed |
| Keep last test model in the game | keepTestModel |
| Kick client by connection number | kick |
| Kill the player | kill |
| Remove all monsters | killMonsters |
| Kill all moving enemies | killmoveables |
| Remove all moveables | killMoveables |
| Kill all non-moving enemies | killragdolls |
| Scan LAN for servers | LANScan |
| Show LCP solver failures | lcp_showFailures |
| List active game entities | listActiveEntities |
| List articulated figures | listAF |
| List all animations | listAnims |
| List audios | listAudios |
| List key bindings | listBinds |
| List game classes | listClasses |
| List commands | listCmds |
| List collision models | listCollisionModels |
| List cvars | listCvars |
| List all decls | listDecls |
| List all keys used by dictionaries | listDictKeys |
| List all values used by dictionaries | listDictValues |
| List emails | listEmails |
| List game entities | listEntities |
| Lists indicated def file settings | listentitydefs |
| List entity defs | listEntityDefs |
| List FX systems | listFX |
| List game commands | listGameCmds |
| List GUIs | listGuis |
| List decl text character frequencies | listHuffmanFrequencies |
| List images | listImages |
| Lists indicated def file settings | listlightdefs |
| List all debug lines | listLines |
| List materials | listMaterials |
| List model defs | listModelDefs |
| List all models | listModels |
| List all video modes | listModes |
| Lists images of monsters | listmonsters |
| List particle systems | listParticles |
| List PDAs | listPDAs |
| List the entity defs | listRenderEntityDefs |
| List renderer commands | listRendererCmds |
| List scanned servers | listServers |
| List skins | listSkins |
| List sound commands | listSoundCmds |
| List active sound decoders | listSoundDecoders |
| List all sounds | listSounds |
| List sound shaders | listSoundShaders |
| List the spawn args of an entity | listSpawnArgs |
| List system commands | listSystemCmds |
| List tables | listTables |
| List tool commands | listToolCmds |
| List type info | listTypeInfo |
| List vertex cache | listVertexCache |
| List videos | listVideos |
| Load a game | loadGame |
| Localize GUIs | localizeGuis |
| Localize maps | localizeMaps |
| Mouse pitch scale | m_pitch |
| Show mouse movement | m_showMouseRate |
| Number of samples blended for mouse viewing | m_smooth |
| Mouse strafe movement scale | m_strafeScale |
| Number of samples blended for mouse moving | m_strafeSmooth |
| Mouse yaw scale | m_yaw |
| Process giant images | MakeMegaTexture |
| Create memory dump | memoryDump |
| Modify shader parms on all lights | modulateLights |
| Show next animation on test model | nextAnim |
| Show next animation frame on test model | nextFrame |
| Load next map on the server | nextMap |
| No clipping | noclip |
| List search paths | path |
| Play back a demo | playDemo |
| Set the given model on the player | playerModel [model name] |
| x/y size of player's bounding box | pm_bboxwidth |
| Bob much faster when crouched | pm_crouchbob |
| Height of player's bounding box while crouched | pm_crouchheight [number] |
| Speed the player can move while crouched | pm_crouchspeed [number] |
| Height of player's view while crouched | pm_crouchviewheight [number] |
| Height of player's bounding box while dead | pm_deadheight [number] |
| Height of player's view while dead | pm_deadviewheight [number] |
| Approximate height the player can jump | pm_jumpheight [number] |
| Amount player's view can look down | pm_maxviewpitch [number] |
| Speed the player can move while in noclip | pm_noclipspeed [number] |
| Height of player's bounding box while standing | pm_normalheight [number] |
| Height of player's view while standing | pm_normalviewheight [number] |
| Bob faster when running | pm_runbob |
| Speed the player can move while running | pm_runspeed [number] |
| Size of the spectator bounding box | pm_spectatebbox [number] |

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Find more cheat codes, hints, walkthroughs, guides, FAQ and tricksQuake 4
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Find more cheat codes, hints, walkthroughs, guides, FAQ and tricksThe strogg are not a race to be trifled with. Their many forms make for various tactics and attacks, forcing you to constantly be on your toes. Think you have what it takes? We hope so. But you don't have to do it alone.
In this QUAKE 4 strategy guide, you'll find:

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