Hint: Maximising Experience
Since KUFH gauges experience differently (the game determines the cost of a skill increase on the sum total skill levels instead of a particular skill), you will want to keep all the skills of one leader or officer within one level of each other to avoid paying an exorbiant cost of increasing a skill. For example, if you have a leader with a melee of 9 and a range of 1, your cost of increasing the range skill from one to two will be the same as increasing your range skill from nine to ten. By increasing your skills equally, you will be able to economise on the skill points you spend.
However, this doesn't help since you want each unit to be good at its intended job. Therefore, you need to identify each unit's
primary skill. For example, an archer or longbow unit will have range as its primary skill, even though melee and range are required for the unit. The reason for this choice is because an archer unit is useless unless it is firing. The range skill needs to be high for this unit or it will not be very helpful. As a principle, be sure to have a unit's prime skill as three to four times the amount of its melee skill (which is used for all units).
If you are forced to choose between increasing a unit's primary skill or its melee skill, opt for the primary skill once the melee skill is sufficient to allow the unit to survive brief contact with enemies of equal or slightly greater melee skill. Usually, a melee skill of 5 or 6 is enough in KUFH (as opposed to melee 10 in The Crusaders). For the most part, your core infantry needs to be around to screen your non-infantry units from harm. That's what they're being paid for anyway.
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Unit Name
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Prime Skill(s)
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Infantry and Knights
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Melee
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Archers and Longbowmen
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Range
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Cavalry and Riders
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Frontal and Riding to 8 or 9
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Spear and Axemen
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Melee (1.5 times Frontal) and Frontal
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Sappers
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Teamwork (2 times Melee) and Melee
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Mortars
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Gunpowder (2 times Range) and Range
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Scorpions, Mammoth, Dirigibles
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Taming. Melee (1/2 of Taming) for Scorpions
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Officers in your core unit.
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Magic skill to 25 or skill officer uses most (Range, Melee, etc.).
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Hint: Better Leader Equipment
Since a leader's skills all contribute to his or her level now, the leader's equipment stays on even if a troop changes jobs. Equipment available for a leader is often determined by the melee skill. The higher the melee proficiency, the better the bonuses for that equipment.
You can trick the shop into generating better items, you can temporarily create an infantry unit of a level equal to the unit you want.
For example, you have a melee 10, range 20 longbow unit. Reset the unit to a level 30 infantry unit and start shopping. Once you find and buy the weapons you want for a particular leader, reset the unit back to its original job (in this case, the longbowmen). Your leader may now re-equip the gear.

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Kingdom Under Fire: Heroes cheats
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Play as the four original characters
If you have a completed save file from Kingdoms Under Fire The Crusaders you can play as the original heroes in custom missions.
Submitted by: Hardy
Unlock Urukubarr
Beat Morene's campaign.
Unlock Morene
Beat either Rupert's or Cirith's campaign.
Unlock Rupert
Beat Ellen's campaign
Unlock Cirith
Beat either Walter's or Leinhart's campaign.
Replay any mission
After the credits roll when you beat a campaign, it will give you the option of making a new save. If you do, it will allow you to replay any stage in that campaign with your previous stats. Enemies aren't more powerful, but you can continue leveling up your characters after each mission.

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Kingdom Under Fire: Heroes cheats
- viewed 1644 times, this month 10 times

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correct it here
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for
Kingdom Under Fire: Heroes
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Kingdom Under Fire: Heroes
Unlockable Characters
Cirith - Beat either Walter's or Leinhart's campaign.
Morene - Beat either Rupert's or Cirith's campaign.
Rupert - Beat Ellen's campaign
Urukubarr - Beat Morene's campaign.
Play as the four original characters
If you have a completed save file from Kingdoms Under Fire The Crusaders you can play as the original heroes in custom missions.
Replay any mission
After the credits roll when you beat a campaign, it will give you the option of making a new save. If you do, it will allow you to replay any stage in that campaign with your previous stats. Enemies aren't more powerful, but you can continue leveling up your characters after each mission. You can also have characters play other peoples missions. So if you completed both Walter's and Ellen' campaigns, you could have Ellen do any of Walter's missions and vice versa. The completed campaign saves need to be independant of each other for this to work.
Carry Over Skills And Equipment
After clearing a campaign, an option to save your game will appear. This save allows your leader to replay select stages in his/her campaign with your last configuration of skills, equipment, and units. Enemies don't get stronger, and you may continue training and upgrading your units after each mission.
Re-Randomise Shop Items
The old trick in Kingdom Under Fire The Crusaders where the shop items are re-randomised when you load a saved game works in Heroes. Just remember to make two saves -- one before you spend your experience and gold and a temporary save file so you can use it for this exploit.
Maximising Experience
Since KUFH gauges experience differently (the game determines the cost of a skill increase on the sum total skill levels instead of a particular skill), you will want to keep all the skills of one leader or officer within one level of each other to avoid paying an exorbiant cost of increasing a skill. For example, if you have a leader with a melee of 9 and a range of 1, your cost of increasing the range skill from one to two will be the same as increasing your range skill from nine to ten. By increasing your skills equally, you will be able to economise on the skill points you spend.
Experience Help
If you're having trouble with a mission because of lack of exp., you can delete any skill learned {except melee} to regain those needed points to put them some where else as needed. Plus you can hire mercenaries with high secondary skills to delete those skills for exp. points and use those exp. for someone else.
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Kingdom Under Fire: Heroes cheats
- viewed 1644 times, this month 10 times

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correct it here
Find more cheat codes, hints, walkthroughs, guides, FAQ and tricks
for
Kingdom Under Fire: Heroes
at our
Xbox cheats & help forum